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Thread: Mythbusters Lab

  1. #11
    Greek Forum Moderator nikolgiorgos's Avatar
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    Yes, as he learn something from our games, so did I . Also, an active manager never use exactly the same squad, orders, arrows, bonus ...
    A small change to all those, can affect dramatically the flow of a game (plus the different roll dice & the good/bad day of some players).
    Gert Funck likes this.

  2. #12
    Greek Forum Moderator nikolgiorgos's Avatar
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    BAD DAY vs TROLL RESULT
    Let's examine in the lab some results from some games (it's from my friends)
    Bad day
    A friend of mine with his team PIERIKOS, playing in the top of the server.
    He has a very good team of 7* players but the first team of his league, Liverpool, has a 9* team
    Although, he was the only one who managed to get a draw against this super team.
    But in another game, playing vs the last team of his league (a 5* team), he lost.
    The process of the game was weird but it can explain as a bad day for his players and a good day for opponent players who where more effective plus a good performance of his GK. Very frustrated but can happen.
    Mythbusters Lab-%CE%A0%CE%99%CE%95%CE%A1%CE%99%CE%9A%CE%9F%CE%A3-bad-day.jpg

    In another league of friends, there is a team (Kali) who is struggling to stay in the same level.
    So, he use this "illegal" formation.
    In this game playing with a friend, he managed to get a draw
    Mythbusters Lab-troll-formation-a2.jpg

    and in another game, playing again with another friend, he had to switch another player with his GK and didn't make a sub in his injured player so my friend
    managed to win the game with 3-2
    Mythbusters Lab-troll-formation-a1.jpg


    Well, that's a troll. With no football or game logic, the calculation of the game totally ignored the formation and the position of the players.
    Ok, it's not very common but can happen 1-2 times every season and it's something that must be fixed.
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  3. #13
    Greek Forum Moderator nikolgiorgos's Avatar
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    Fix result, yes or no ?
    Starting a new experiment (from Greek forum section, multi-lingual thread).

    http://forum.topeleven.com/%CE%95%CE...ix-result.html
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  4. #14
    VIP Gert Funck's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    Fix result, yes or no ?
    Starting a new experiment (from Greek forum section, multi-lingual thread).

    http://forum.topeleven.com/%CE%95%CE...ix-result.html
    please explain how you plan to test this?
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  5. #15
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    Hi all, I think that the pitch upgrades affect the injuries overall - even when playing away, meaning regardless of what the quality of the opponents pitch is.
    I guess a lot of us play friendlies with lower level teams with not that advanced infrastructure.

  6. #16
    Greek Forum Moderator nikolgiorgos's Avatar
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    Facilities has no effect in the game process (injuries, performance, gaining ...).
    My (20 seasons) team, playing in the complete stadium of the game and my other team playing from the beginning (season 1), can have the same injuries.
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  7. #17
    Greek Forum Moderator nikolgiorgos's Avatar
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    please explain how you plan to test this?
    copy/paste from my thread - it's in both Greeks and English
    "There is a scenario saying that the game make the calculation during those 3 min before the game starts (and you can’t change anything till the start of the game). Then it decides the result and whatever you do during the game, cannot affect anymore.
    My team, NIK FC, is staying in the league so I ‘m going to make an experiment.
    I set my team normally, with my 5* players (most of them are near the 6* plus some unsign sp as I was stayed in the previous season too). When the game starts, I switch my main ST with a low q 1* (and less), ST, playing in GK position , while I set m GK to ST position. It said many times that with GK and ST in wrong positions, you can’t win a game. At least vs a normal playing team, with a good 5* quality. So, let’s see if the result is fixed."
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