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Thread: Miku vs Michu: The Power Training Match-Up (5*18yo vs 6*22yo)

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  1. #1
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    Quote Originally Posted by Fmldotca View Post
    oh btw, you should mention using your first 50 skill points for SA or position will bring you little more advantage.
    What advantage is that? It sets him back 50 points with no increase in quality. It's up to the manager, but personally, I would not give him another position/SA if I was power training my player.
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    Quote Originally Posted by Potemy View Post
    What advantage is that? It sets him back 50 points with no increase in quality. It's up to the manager, but personally, I would not give him another position/SA if I was power training my player.
    I did it because the training speed at 6* was so much faster than 7*, so I got more benefit out of training another further 50 skill points when the player was 6*, now the player is 7*107, and I'm reasonbly happy with Miku's training speed, adding the SA seemed to make Miku train slightly faster or was it just me I don't know.
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    Quote Originally Posted by July Fourth View Post
    I did it because the training speed at 6* was so much faster than 7*, so I got more benefit out of training another further 50 skill points when the player was 6*, now the player is 7*107, and I'm reasonbly happy with Miku's training speed, adding the SA seemed to make Miku train slightly faster or was it just me I don't know.
    I understand why you did it, but the other poster said it's an advantage, but overall, it's slowed Miku in terms of quality, right? If the SA makes no difference to training speed, then it's just set Miku back 50 points at 6* which will have to be regained.
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    Quote Originally Posted by Potemy View Post
    What advantage is that? It sets him back 50 points with no increase in quality. It's up to the manager, but personally, I would not give him another position/SA if I was power training my player.
    i might of put it wrong, but I mean if you going to assign SA or position, you should do it at the earliest. I just assigned SA and position to 5 of my youngsters while keeping them 5 skill points off of being Scouts. I like my team to be more complete, versatile and more Special...nothing wrong with that...

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    Quote Originally Posted by Fmldotca View Post
    i might of put it wrong, but I mean if you going to assign SA or position, you should do it at the earliest. I just assigned SA and position to 5 of my youngsters while keeping them 5 skill points off of being Scouts. I like my team to be more complete, versatile and more Special...nothing wrong with that...
    Alright then. Not sure about when you should do it, but whether you should do it is a no for me, I'll make him work on pure quality. Let's say I buy a player and PT him 50 skill points which I use to give him a new position/SA. I've then used 50 skill points' worth of green packs, red packs, etc, and he's right back where he started from in terms of quality.
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    Quote Originally Posted by Potemy View Post
    Alright then. Not sure about when you should do it, but whether you should do it is a no for me, I'll make him work on pure quality. Let's say I buy a player and PT him 50 skill points which I use to give him a new position/SA. I've then used 50 skill points' worth of green packs, red packs, etc, and he's right back where he started from in terms of quality.
    the only set back is the cost of the green boosters, other than that I'm telling you it's pretty fast...something around like 5 or 6 skill points/hour. Each match practice is already 120...

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    Quote Originally Posted by Fmldotca View Post
    the only set back is the cost of the green boosters, other than that I'm telling you it's pretty fast...something around like 5 or 6 skill points/hour. Each match practice is already 120...
    Well yeah, that's the setback. You then train him back up to 50, and he's exactly where he was before, in terms of training speed and everything, except for the SA/position.
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    Quote Originally Posted by Potemy View Post
    Well yeah, that's the setback. You then train him back up to 50, and he's exactly where he was before, in terms of training speed and everything, except for the SA/position.
    well I always had hard time finding a playmaker for instance...and I like my players more versatile so I can tweak formations during match. Also before I needed 22 players now I only need 19. With less players but more versatile, I'm allowed to give my favourite players more match time meaning more skill gains.

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    Quote Originally Posted by Fmldotca View Post
    well I always had hard time finding a playmaker for instance...and I like my players more versatile so I can tweak formations during match. Also before I needed 22 players now I only need 19. With less players but more versatile, I'm allowed to give my favourite players more match time meaning more skill gains.
    That's your choice then, but for me, I'll go for pure quality. Even if I had money to burn, I'll burn it well. I'm fine with a larger squad, I can still get any formations I want.
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  10. #10
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    Quote Originally Posted by Fmldotca View Post
    i might of put it wrong, but I mean if you going to assign SA or position, you should do it at the earliest. I just assigned SA and position to 5 of my youngsters while keeping them 5 skill points off of being Scouts. I like my team to be more complete, versatile and more Special...nothing wrong with that...
    This is why I decided to give Miku the SA, since training speeds were still fast for a 6* player.
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