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Thread: Impractical special abilities of scout players

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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Jul 2014
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    17,714
    A logic scenario is that they don't want to promote token buyers, who can buy a full 11 squad of top players, so they make random crap choices of players.
    I bought 2 scouts at the same time many seasons ago. A pair of AMR AML, both have PK special ability which I consider irrelevant.
    I did not used packs on them.

    AML was 28 when bought, scored 122 goals in 132 games.
    AMR was 22 when bought, scored 87 goals in 136 games.
    yep, that's what I 'm talking about.

    A DML-ML-AML, F-K special ability
    a AMR-AMC-AML sudden strike ability
    plus
    A GK with one-to-one ability
    A DC , header
    A DC-DMC defensive wall
    A MC corner specialist
    A ST ,with one-to-one
    all with a functionable special ability, all of them 22 y.o., with q04 or 09
    7 players X 69 T =483T
    Those scouts could play the 1st season as 7*, the 2nd as 6*, the third as 5*-early 6* and another one as 5* players.
    So , it's 483T/3 seasons = 161T/season
    Adding some 5* veterans or players from previous seasons, you can build a super team
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  2. #2
    Rookie Legolas55's Avatar
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    Sep 2015
    Posts
    54
    Quote Originally Posted by nikolgiorgos View Post
    yep, that's what I 'm talking about.

    A DML-ML-AML, F-K special ability
    a AMR-AMC-AML sudden strike ability
    plus
    A GK with one-to-one ability
    A DC , header
    A DC-DMC defensive wall
    A MC corner specialist
    A ST ,with one-to-one
    all with a functionable special ability, all of them 22 y.o., with q04 or 09
    7 players X 69 T =483T
    Those scouts could play the 1st season as 7*, the 2nd as 6*, the third as 5*-early 6* and another one as 5* players.
    So , it's 483T/3 seasons = 161T/season
    Adding some 5* veterans or players from previous seasons, you can build a super team
    Sounds easy....if you spend money in the game of course xD