Results 1 to 5 of 5
Like Tree4Likes
  • 1 Post By Staggy Stagg
  • 1 Post By Gert Funck
  • 2 Post By nikolgiorgos

Thread: Medical team

  1. #1
    Newbie
    Join Date
    Nov 2015
    Location
    Midlands
    Posts
    15

    Medical team

    When I get treatment packs from my medical facility the message says use them immediately. Do I have to and if so how long do they last.

  2. #2
    Addicted
    Join Date
    Feb 2013
    Posts
    685
    No, you do not lose them, you can build up the number of reds and greens for as long as you like. You only lose blues if you lose a game that you have not attended.
    Arion likes this.

  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
    Join Date
    Jul 2014
    Posts
    17,714
    If you have an injured player for one day, you can fix him with 5 reds
    two days > 9 reds
    3 days > 12 reds
    4 days > 14 reds
    5 to 15 days > 15 reds (but use them all together).
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  4. #4
    VIP Gert Funck's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    3,702
    Quote Originally Posted by nikolgiorgos View Post
    If you have an injured player for one day, you can fix him with 5 reds
    two days > 9 reds
    3 days > 12 reds
    4 days > 14 reds
    5 to 15 days > 15 reds (but use them all together).
    20 days for a broken leg (still 15 reds though)
    nikolgiorgos likes this.
    __________________________________________________
    Groundhog Day visiting level - 58 -

    considering quitting, since nothing is improved for veterans ... nothing and pay to win has become to dominante

    FireCats is testing level - 36 -

  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
    Join Date
    Jul 2014
    Posts
    17,714
    yes, with 15 reds, even Long John Silver can play

    Medical team-long-john-silver.jpg
    Gert Funck and Bunzo like this.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html