So, 4D, no DMC? Or DC-DC-DR with DMC? It feels weird to field five defenders against three attackers (if you meant 4D+DMC). It is equally weird to not field a DM with AM present. I don't have a DMR. As far as I remember, never ever had one. Had ML/DML and DL/DML, but not anymore. My DMC play very well for me.
Did I lose because I don't have a DMR? Or could the DC-DC-DR with DMC or DC-DC-DC-DR have handled the challenge? Mind you, we have difference in opinion among the pros on defending AML/Rs. Nik and Arion feel a DR/L does the best job, and Nik adds what used to be known as "blue" arrow to make sure the lad stay put.
Mind you, two goals did not come from the forward line, but from the lonely off-center MC lost in no man's land. My guys must have taken one look at him and died laughing. Which is when he scored.
Incidentally. This "man-to-man" thing. I don't think it means what we think it means. I don't see the defenders act any differently on the field. I think it's just a setting that says the D will tackle this much harder (yet cleanly) and use this much more condition. Once again, I am thinking like a programmer, but HoofDaddy has a soccer explanation for everything.
Would either of you draw the actual formation you would have used as a counter? Because when HoofDaddy says he would overload left flank, I don't know what he means (ML? AML? MC?) or why left, for that matter. Yes, I am that slow. But I am not stubborn. I actually take advice to heart, maybe too willingly.
And no, I cannot work it out for myself from soccer theory. For one, because I don't know the first thing about soccer. And two, because even if I did, like Hoof does, who is to say that game designers think that way? I prefer to reverse engineer a game than to expect it to follow the logic of the real life soccer.