Please.
I really want them to confirm it takes 60 skill points per level for a total of 300 points per STAR.
I say this because my spreadsheet says that one of my players needs 63 skill points to the next level yet I am already at that level.
92%/138Q
116
116
104
106
96
107.6 total defense
81
74
84
81
75
79 total offense
87
83
94
90
90
88.8 total physical
(107.6+79+88.8)/3 = 91.8
But my player is is already 92%. So they round up right? but why round up with 3 skill points left to the level? Why not 2 or 6? At what value do they decide to round up?
or another player: I just bought in negotiations so he is technically 1 skill point from scout (if that is true in the new version).
99%/139Q - supposedly 8 points from next level. why?
101
105
97
85
85
94.6 Total D
114
106
98
105
95
103.6 Total O
100
101
94
101
105
100.2 Total P
(94.6+103.6+100.2)/3 = 99.4667 real average. AT 0.067 per skill point, that would be 8 more points to next level.
So if I change the first number (Tackling) from 101 to 109(8 skill points), I get 96.2 avg, and then (96.2+103.6+100.2)/3 = 100
The point of this one is the determine how many skill points are necessary to the next level when you buy off the neg list.
I bought 2 players in the past few days and they both show as needing 8 pts to advance. Why 8 you ask. I immediately started Special Ability on both , so they wont be advancing until they get their 50 skill points. Thats how I know nothing has changed since buying them.
I have one more player that says they need 10 pts to advance from 4* (79%/134Q) to 5* (80%/135Q)
I would be willing to bet he will advance BEFORE he gets those 10 points. I play in 30 mins so I should get something and then train, so I fully expect to advance.
What I am trying to say is this % crap is basically for window dressing to justify their new training game. 60/300 instead of 15/75 is much more work and you will train more - therefore more green packs wasted
Any thoughts?