Quote Originally Posted by Tactician View Post
Suppose you set a training session consisting of those: Warm Up, Shooting, Set-Pieces, Pass-Go-Shoot, Stretch. This is an example only; it may or may not be a decent training session.

For shooting session, you need appropriate players to shoot, this could be STs or AMs, but you also need a GK between the posts.

For a set-piece drill, suppose the defending one, you need the attackers (usually those that can head the ball) in addition to the defenders (DCs and GK).

For a Pass-Go-Shoot drill, you need a GK to make the saves in addition to players for passing, movement and shooting.

But, do you need others team players to be involved in a GK training session only, for instance, Warm Up, Skill Drill, Carioca With Ladders, Sprint, GK-only drill, Stretch? No, as it involves a GK-only drill that outfield players don't require to be involved in; if they are involved, this will waste their condition for non-related gains or for no gains at all for performing the specific GK-drill.

This is up to the user to find out all this, but I have made an exception here; I have showed you some of it.
I'm sorry for getting pedant, but what do you mean by "need?" Need for gaining skill points? Or bonus? What you are saying makes perfect sense in the real world, but are you saying if I do Piggy In The Middle drill for one player (which obviously should be impossible,) he doesn't gain anything from it? Because I've done, and he does.

Or do you just mean you should make sure every drill you pick has some skill for every player that takes part in that session. So for example, if you train 2 ST's and 2 GK's at the same time, you shouldn't pick Slalom Dribble. That I agree with of course. But if I train 2 GK's I don't think I "need" any outfield players to gain Reflexes & Agility doing Shooting Technique. Granted, for GK's I haven't actually tried this. But other players appear to be happy training Set-Pieces and Pass-n-Shoot etc alone.