Quote Originally Posted by skrrr View Post
I'm sorry for getting pedant, but what do you mean by "need?" Need for gaining skill points? Or bonus? What you are saying makes perfect sense in the real world, but are you saying if I do Piggy In The Middle drill for one player (which obviously should be impossible,) he doesn't gain anything from it? Because I've done, and he does.

Or do you just mean you should make sure every drill you pick has some skill for every player that takes part in that session. So for example, if you train 2 ST's and 2 GK's at the same time, you shouldn't pick Slalom Dribble. That I agree with of course. But if I train 2 GK's I don't think I "need" any outfield players to gain Reflexes & Agility doing Shooting Technique. Granted, for GK's I haven't actually tried this. But other players appear to be happy training Set-Pieces and Pass-n-Shoot etc alone.
What I mean by 'need' is that the player has to be there. Else, another selected player is likely to be involved in the secondary role, and will likely make gains in attributes that are not wanted. But, it seems that some player still make some 'unwanted' gains, probably due to the system not allocating the roles properly. Take into consideration that I have not thoroughly tested this. It might well be that the selection of a player for gains in particular attributes related to the training drills selected is just random.