Quote Originally Posted by Marc3l View Post
Are skills randomly allocated after a game or does it depend on the player impact during the game (goals, assists, whatever-u-name-it) ?
Weird, usual game without individual great performance -> +1% random skills for each player (i never see more than +1% for a specific skill)
Game won 5-0 with 5 goals from my 6* AMR -> +4% shooting
Game won 6-0 with 4 goals from my 6* AML -> +4% finishing
I 'm not an expert in the new training/gaining system but I think this 4% is about as in the old version, 1 skill point.
Now,
there are two ways of signing skill
- "Manually" (in the new version) , when we choose specific drills to improve only some of the skills of our player.
- Random/auto : the gaining in some skills a player can have, after a game/ from the MoM title, from the daily gift sp
In the second case, the program is trying to keep a (general) balance in the skills of our player.
In one game your AMR will have +4% to shooting, in the next game +4% finishing , getting a MoM will get a +4% to dribbling and in the next game +4% to shooting again.

The second option was in the old version (and still working that way).
Example :
New position : unlock skills-radic-1.jpg

I gathered 10 sp from training for my player.
When I 'm trying to allocate them, the game is giving them in auto. I don't have the choice to give them only in tackling.
The first born player has some of his skills higher than the others and this keeps that way, no matter how many sp we 'll give them.


Some saying that players with higher specific skills than others, have also some talent in the game too.
For example an attacker (or MC) with high crossing skill is better for corner kicks.
Actually from the period I joined the forum, never saw a post where someone proved that skills has an impact in specific performance of the players.

Ok, if you have two MC (without sa) and want to choose one for the C-K, the logic says to pick the one with higher crossing skills.
But many times another player was more "talented" for that job.