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Thread: Rewards for UK tour

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  1. #1
    Apprentice
    Join Date
    Sep 2017
    Posts
    229

    New U.K. tour

    Game froze up three times first game.
    Got beat by inferior team so cost six tokens for rematch. Lost 8 games total in 3 1/2 seasons, 2 of those friendlies in first season.
    Bought player at third city and of course spent 79 tokens for six star 22 year old. Should have known better after buying two during the special scout period and received 2 six-star players. You can buy an 18 year old and use your tokens to train to the sixth star for that.
    You don't use rests but you do have to practice twice so space the games out or you burn up rests, which you need for league, cup and CL.
    Won at second city. Team a little below mine. I am level 4 and 51%.
    Stopped at third city. That team is very good. Going to wait.
    Understand this is a business and they have to generate cash but seems a little pricey for a game.
    I know that if I were buying anything else that after being promised a possible 8 star product and getting three sixes that I would not buy again. Probably will happen here also.
    Oh the best game out there.
    Am I too harsh?

  2. #2
    Addicted adifairus's Avatar
    Join Date
    Sep 2017
    Posts
    502
    i think you shouldn't buy those players, it's not worth anything.. this tour seems like the place they are making money from YOU

  3. #3
    Apprentice
    Join Date
    Sep 2017
    Posts
    229
    Quote Originally Posted by adifairus View Post
    i think you shouldn't buy those players, it's not worth anything.. this tour seems like the place they are making money from YOU
    You are right and I am mad at myself. I knew it was a pig in the poke. I guess I just thought that once they would favor the customer. So shame on me. Truth be told I did not need the player. I have 4 9 stars and about 10 eight stars which shows at level four I am a great paying customer but they are about to cure me of spending money. The fun is not the game as much as building a team and training players, which is cost prohibitive for the majority of customers and eventually a waste of money when great players cost $20 to $30 dollars each. I guess tanking is the way to go.