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Thread: "Mutant problem"

  1. #21
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    Just make negotiations that you can only sell to same level or lower. Simple.

    Think of the manager motivations. Why would a manager from a higher level buy say a 79% or lower player for 10t+ when can get cheaper on auctions?

    Why would a lower manager sell a 119% player etc?

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  2. #22
    Greek Forum Moderator nikolgiorgos's Avatar
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    your suggestion is too simple to understand
    lol
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  3. #23
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    Quote Originally Posted by nikolgiorgos View Post
    your suggestion is too simple to understand
    lol
    It's worrying I had to explain lol. But seriously this shouldn't be hard to implement and preserves what is useful in negotiations

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  4. #24
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    Sell 119% player to reduce quality and manipulate the league draw.
    Buy 3 and 4 star players to cheaply fill squad for bonuses or sell to lower levels for a token gain.
    But, yes the idea of restricting upselling/downselling would be good.

  5. #25
    Greek Forum Moderator nikolgiorgos's Avatar
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    now you put me thinking if there is a scenario of down-selling - lol
    you know, the main team staying level, factory teams are higher levels, train, promote and create mutants to sell in main team down level ...
    But it's too late, I 'm dizzy - lol
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  6. #26
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    There was me thinking it was simple. Combine killing selling players to higher levels with a 1 season max tanking implementation. Kill 2 birds with 1 stone
    Quote Originally Posted by nikolgiorgos View Post
    now you put me thinking if there is a scenario of down-selling - lol
    you know, the main team staying level, factory teams are higher levels, train, promote and create mutants to sell in main team down level ...
    But it's too late, I 'm dizzy - lol
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  7. #27
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    Blablablablabla, you can make any suggestions you want but for me this game is dead and this is my last seasons with it .

  8. #28
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    "Mutant problem"

    Save your breath Nordeus is not gonna listen to any of our suggestions.
    If creating such player will benefit them (Nordeus) then they will just close their eyes.


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    Last edited by HairDryer; 05-14-2018 at 12:52 AM.

  9. #29
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    Quote Originally Posted by Spartan117 View Post
    Let's calculate how many levels of upselling he used.

    He has 4 physical skills at 340% and 1 at 1%,the total average for physical skills is 202%

    Let's call that 1% skill X.
    So (340*4+X)/5=202
    1360+X=1010
    X=1010-1360
    X= -350%

    So a player loses 20%quality for every increase in level so 350÷20= 17.5

    In conclusion it took the dude approximately 18 levels of upselling to create this player.
    put it in simple word... From your calculation, approximately he bought those player from 18 league below... And train him hard... Still amazing i think...

    Smart way to get top player... To raise 1 star player to 5 star is alot easier than training 6 star to 8 star lets say...
    I dont think he use 350 green packs for one mutant...

  10. #30
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    Quote Originally Posted by Aku Papua View Post
    put it in simple word... From your calculation, approximately he bought those player from 18 league below... And train him hard... Still amazing i think...

    Smart way to get top player... To raise 1 star player to 5 star is alot easier than training 6 star to 8 star lets say...
    I dont think he use 350 green packs for one mutant...
    Amazing the lengths people will go to win. Also they enjoy playing "beat the developer" by finding loopholes. I respect their ability to utilise but personally think it is detrimental to the user base as a whole. Hence why we get features removed or training adjustments which don't fix the real problems.

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