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Thread: "Mutant problem"

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  1. #1
    Dreamer
    Join Date
    Apr 2018
    Posts
    414
    Quote Originally Posted by Spartan117 View Post
    Let's calculate how many levels of upselling he used.

    He has 4 physical skills at 340% and 1 at 1%,the total average for physical skills is 202%

    Let's call that 1% skill X.
    So (340*4+X)/5=202
    1360+X=1010
    X=1010-1360
    X= -350%

    So a player loses 20%quality for every increase in level so 350÷20= 17.5

    In conclusion it took the dude approximately 18 levels of upselling to create this player.
    put it in simple word... From your calculation, approximately he bought those player from 18 league below... And train him hard... Still amazing i think...

    Smart way to get top player... To raise 1 star player to 5 star is alot easier than training 6 star to 8 star lets say...
    I dont think he use 350 green packs for one mutant...

  2. #2
    Famous
    Join Date
    Dec 2016
    Posts
    1,219
    Quote Originally Posted by Aku Papua View Post
    put it in simple word... From your calculation, approximately he bought those player from 18 league below... And train him hard... Still amazing i think...

    Smart way to get top player... To raise 1 star player to 5 star is alot easier than training 6 star to 8 star lets say...
    I dont think he use 350 green packs for one mutant...
    Amazing the lengths people will go to win. Also they enjoy playing "beat the developer" by finding loopholes. I respect their ability to utilise but personally think it is detrimental to the user base as a whole. Hence why we get features removed or training adjustments which don't fix the real problems.

    Sent from my SM-G930F using Tapatalk
    Altiplano and Cope King like this.