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Thread: Shock improve of performance from a poor performer

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  1. #1
    Banned
    Join Date
    Feb 2013
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    Palma, Mallorca
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    Are you saying that they are smart to put in something like this and yet they are inept when trying to fix the GK issue or solve the friendlies acceptance issue? They put this minute detail in that make your players play better but they cant fix a much more easily solved problem? Sorry, I am a bit fixated on this since MDKII mentioned that accepting a friendly manually was not a solution.

    Seriously, if it works, good on ya! but....it shows their priorities. Needless to say, I wont be trying it yet as I am not that involved in the micromanagement of the team yet. I am still not caring to sell slow trainers to buy fast trainers, or to spend tokens to PT. I just want them to address the obvious issues that prevent a consistently positive experience with T11

  2. #2
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    Join Date
    Mar 2013
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    28
    Quote Originally Posted by cracicot View Post
    Are you saying that they are smart to put in something like this and yet they are inept when trying to fix the GK issue or solve the friendlies acceptance issue? They put this minute detail in that make your players play better but they cant fix a much more easily solved problem? Sorry, I am a bit fixated on this since MDKII mentioned that accepting a friendly manually was not a solution.

    Seriously, if it works, good on ya! but....it shows their priorities. Needless to say, I wont be trying it yet as I am not that involved in the micromanagement of the team yet. I am still not caring to sell slow trainers to buy fast trainers, or to spend tokens to PT. I just want them to address the obvious issues that prevent a consistently positive experience with T11
    I'm no game designer, but could it be that the contract renewal/performance feature was in the game design right from the beginning and what they are struggling with is changing the design/engine to fix the bugs?