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Thread: how can i see when players get better?

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  1. #6
    Dreamer SimplySimon's Avatar
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    Quote Originally Posted by Raykco View Post
    As a postscript to the above, I have calculated a slightly easier way to do it.

    As player 1 needs to reach 25 quality points, just add the three columns together, which total 63.6, towards a nneded total of 75 (3x25). This means he needs another 11.4 to reach the required 75, meaning 11x5 plus 2 for the extra 0.4 which equals 57.

    I must be getting tired, now even I'm getting confused.

    Just to answer the other part of the OP's question, in case it wasn't obvious from the above:

    To work out the skill points needed until next skill level it's a similar calculation but using the next level as the multiplier e.g to get the first player to 22 he needs 66 (3x22) as a total skill grade. He's at 63.6, so he needs 2.4 improvement or 12 skill points


    As a side note, if I was you and I had 40 skill points to give to player 2 I would put it into his skills instead of free kick SA (and judging by his value, he'll be the fastest trainer of the 3)
    Last edited by SimplySimon; 04-18-2013 at 05:38 PM. Reason: Erasing my stupidity
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