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Thread: Player training & development

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  1. #1
    Dreamer SimplySimon's Avatar
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    Quote Originally Posted by Shawn McGee View Post
    Do you mean you can train a 4* fast trainer to 6* for 12+ green packs? I assume the exchange rate is around 1T = 1 green pack
    Most players will take much more than 12 green packs to go up a star, one skill point per green booster would be a good result. I assumed 12 tokens was the player cost from the academy
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  2. #2
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    Quote Originally Posted by SimplySimon View Post
    Most players will take much more than 12 green packs to go up a star, one skill point per green booster would be a good result. I assumed 12 tokens was the player cost from the academy
    and you are right, 4* player from academy cost 12+ token and because they are fast trainer you cannot answer now bring them to ( almost) 6* with regular playing/ training by the end of the season

  3. #3
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    Quote Originally Posted by cracicot View Post
    Ok, a non-token buyer training session:

    Simple. If you dont have tokens to buy tons of green and red packs to replenish condition and injuries from training respectively, you have to time things in order to get the best out of the free conditioning every 3 hours.

    I have a timetable in excel where I have all the condition upgrades for my account. I count how many to the next game and then train my guys down the the level where the free condition intervals will bring me back up to as close to 99% as possible.

    ex. this morning at 7:30am, I have a game at 19:34. I had 4 intervals, which is 20%. I just group trained everyone until they were all around 77-79% and wait until my game. After that game, if no other games that evening, I train the rest until around 75% and finish for the night. Nextrning get up and do the same.

    I get a star every season, sometimes 2 stars if he is a fast trainer.
    May i ask for the formulas for your excel sheet? are you able to actually get the data from the game itself or do you have to key them in yourself(which is still useful)

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