You're welcome. Your mileage may vary, but I find the
reasoning behind using a formation is 10,000 times more valuable than "use
x formation."
This is the best tutorial I've found for tactics (caution, some parts are obsolete or wrong, so you must use your own knowledge and experience)
http://forum.topeleven.com/tutorials...-part-1-a.html
This is the key for setting formations, in my opinion:
The relevant points here are that, against a 3 narrow defense, the outer DCs will be drawn off to cover wingers (AML/AMR) leaving your AMC and lone ST in a 2 vs 1 against the middle DC. In a 3 wide defense, the wingbacks have essentially taken themselves out of the game if you stack the middle against them. Also, as i said earlier, there's something about the code where leaving that middle gap in a 4 wide defense is an open invitation. Presumably it would be something like: a player first covers his own square at 100%, then adjacent squares at 60% (obviously I don't know the real percentages here) Since the game lacks L & R arrows to prioritize coverage, that leaves an exploitable gap. Also note that a DMC with blue arrows is
almost as good as a central DC on defense, plus contributes to midfield possession.
Which brings me back to midfield. This is the
single biggest factor i've found regarding possession percentage - the number of players touching the white circle at midfield. (i.e. MCs and DMCs). if you have more players here than your opponent, you will gain a possession advantage (note that there are other factors including spectators, player quality, tactics, and other lesser factors.)
As far as I can tell, the biggest effect of team mentality is with shots - the more attacking, the more gambling shots your team takes (more long range, less likely to be on target), while a defensive mentality seems to work more to set up (fewer shots but more likely to be) on target shots. it's more complex than that, of course, but that's the most significant, visible effect that i have observed.
Bottom line: strive to learn and understand how the game works, and adapt your playign style accordingly. "Formation x counters formation y" is useless information (even if it's true - and it might not be!) if you don't know
why it's effective.
People get mad and frustrated because they have unrealistic expectations, and don't take the time to actually learn and understand what the game is about. For example, is a 5 point advantage in quality a major factor? Nordeus gives us the answer, but very, very few people understand it. (Answer: it depends. it's a much more significant factor at lower levels than at higher levels.)
This is not a fútbol (football, soccer) game. It's a game of
probability which attempts to simulate fútbol to a limited degree of realism. You'll be most succesful by hedging the probability in your favor - to that you have to learn and understand the intricacies of the game and a knowledgable estimate of what effects they have.