Hi Saucy,
I would like a clarification on your above statement. You say the “new system...requires competitive matches (non-Friendlies) in order to develop actionable feedback”. Is this just for the new system to take effect for a given player or do Friendlies never count towards morale? I am hoping they count in the same way that Friendlies affect conditioning and skill points. If not it will be extremely difficult to keep a full roster happy with adequate playing time.
I understand that you also don't want players to game the system by setting up Friendlies against easy opponents so that the players get an easy boost. This could be accounted for by having each type of game have a higher or lower morale multiplier. A player having a great CL game should count more and last longer than a great game in an average League match. Are the different types of matches, or even quality of opponents, reflected in the new morale system?
Thanks for your help