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Thread: i can’t understand this game anymore

  1. #1
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    i can’t understand this game anymore

    i always attend my games when possible, but somehow this game engine can punish you for the simple fact you are attending your game, and the opposing manager is not, never mind having a fully rested team, suberb morale, 40% bonus, playing at home with a full stadium, etc. I just lost at home against a direct rival for top 4, player for player my team is better, with the exception of a mutant or 2 for the other team. Story of the game, 4 mins in ,the game was decided by the game engine, straight red for my midfielder, penalty for my opponent, of course he scores, i equalize moments after, but the game as usual screws me over, my players proceed to miss chance after chance, and the opponent scores 2 more to kill the game. I’m done with this scripted trash

    i can’t understand this game anymore-16170c47-619b-45cd-938e-1137c1df4c03.jpg
    i can’t understand this game anymore-01e127eb-0a55-4e3e-a84d-a42a3ad7ef6e.jpg

  2. #2
    Moderator dave1311's Avatar
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    i can’t understand this game anymore

    All the hallmarks there for the script. Your best player gets a red in first 5 minutes and no matter what you do or what changes you make you’re helpless watching the game take over. The opponent GK saves everything and your best attacker cannot hit a barn door.
    Always best to watch from a 2nd account in these games and log in when you absolutely have to or the game is safely won.
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  3. #3
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    Quote Originally Posted by dave1311 View Post
    All the hallmarks there for the script. Your best player gets a red in first 5 minutes and no matter what you do or what changes you make you’re helpless watching the game take over. The opponent GK saves everything and your best attacker cannot hit a barn door.
    Always best to watch from a 2nd account in these games and log in when you absolutely have to or the game is safely won.
    so you are telling me im forced to create a 2nd account and lurk around, just because the game engine crucifies someone for attending his/her game, unbelievable.

  4. #4
    Moderator dave1311's Avatar
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    Quote Originally Posted by JohnnyEye View Post
    so you are telling me im forced to create a 2nd account and lurk around, just because the game engine crucifies someone for attending his/her game, unbelievable.
    Nobody is forcing you to do anything. Just saying what works for many others.
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  5. #5
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    Quote Originally Posted by dave1311 View Post
    Nobody is forcing you to do anything. Just saying what works for many others.
    yes, but it doesn’t hide the fact that this is complete nonsense.

  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by JohnnyEye View Post
    so you are telling me im forced to create a 2nd account and lurk around, just because the game engine crucifies someone for attending his/her game, unbelievable.
    Variables, my friend, thats all about.

    Scenarios vary depending on the rating variations, and the attend/don't attend factor too sets a parameter, is like
    team A - attend power 5 /not attend power 7 too
    team B attend power 3 /not attend power 6
    Team B will loose always if attends, if do not, the oppo A will need to attend to get a posible win... and this gives you a simple explanation of how the force is distributed depending on the variables that the game uses to create the scenarios, which are rating variations of players to do a simplification of the team, for each game so players have different rating behavious, like 7-5-7-6-7 10-10-9-8-10 (here and always 9-10 is the same value, as is the max rating and means the same 9 or 10) so the engine will create unique scenarios selecting few players and then depending on the variations, they will improve or play worst than the previous game.
    As I explain somewhere you can force a drop of ratings, intentionally to get a push for a upcoming game.

    Then the game have some dozens of scenario conditionants that are always in on-off so, condition at 0% matters or not (on-off. morale on-off, win bonus on-off. and like this for all conditionants, which determine the weight of that starting value that the teams have in terms of chances (power team A 5-7 / B 3-6) meaning this number the variables selected by the engine + how far can reach your team in terms of chances compared with the opponent once the engine converts the pre-determined factors in available animations to resolve the games.

    Try always to understand the engine behaviour, and play in its favour because the game needs a system to work, and there is no other way to interpret this.
    Last edited by khris; 10-30-2021 at 06:56 PM.
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  7. #7
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    Quote Originally Posted by khris View Post
    Variables, my friend, thats all about.

    Scenarios vary depending on the rating variations, and the attend/don't attend factor too sets a parameter, is like
    team A - attend power 5 /not attend power 7 too
    team B attend power 3 /not attend power 6
    Team B will loose always if attends, if do not, the oppo A will need to attend to get a posible win... and this gives you a simple explanation of how the force is distributed depending on the variables that the game uses to create the scenarios, which are rating variations of players to do a simplification of the team, for each game so players have different rating behavious, like 7-5-7-6-7 10-10-9-8-10 (here and always 9-10 is the same value, as is the max rating and means the same 9 or 10) so the engine will create unique scenarios selecting few players and then depending on the variations, they will improve or play worst than the previous game.
    As I explain somewhere you can force a drop of ratings, intentionally to get a push for a upcoming game.

    Then the game have some dozens of scenario conditionants that are always in on-off so, condition at 0% matters or not (on-off. morale on-off, win bonus on-off. and like this for all conditionants, which determine the weight of that starting value that the teams have in terms of chances (power team A 5-7 / B 3-6) meaning this number the variables selected by the engine + how far can reach your team in terms of chances compared with the opponent once the engine converts the pre-determined factors in available animations to resolve the games.

    Try always to understand the engine behaviour, and play in its favour because the game needs a system to work, and there is no other way to interpret this.
    It's like trying to cheat casino roulette rather than playing management game.
    Ok, there is a manager presence variable that affects the result. In my opinion, its power should be higher. Lose teams, whose managers do not play (or barely play) is very disappointing.
    If the game "decided" that you will lose, you will lose.
    Sorry for the English. This is google translate.

  8. #8
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    Quote Originally Posted by khris View Post
    Variables, my friend, thats all about.

    Scenarios vary depending on the rating variations, and the attend/don't attend factor too sets a parameter, is like
    team A - attend power 5 /not attend power 7 too
    team B attend power 3 /not attend power 6
    Team B will loose always if attends, if do not, the oppo A will need to attend to get a posible win... and this gives you a simple explanation of how the force is distributed depending on the variables that the game uses to create the scenarios, which are rating variations of players to do a simplification of the team, for each game so players have different rating behavious, like 7-5-7-6-7 10-10-9-8-10 (here and always 9-10 is the same value, as is the max rating and means the same 9 or 10) so the engine will create unique scenarios selecting few players and then depending on the variations, they will improve or play worst than the previous game.
    As I explain somewhere you can force a drop of ratings, intentionally to get a push for a upcoming game.

    Then the game have some dozens of scenario conditionants that are always in on-off so, condition at 0% matters or not (on-off. morale on-off, win bonus on-off. and like this for all conditionants, which determine the weight of that starting value that the teams have in terms of chances (power team A 5-7 / B 3-6) meaning this number the variables selected by the engine + how far can reach your team in terms of chances compared with the opponent once the engine converts the pre-determined factors in available animations to resolve the games.

    Try always to understand the engine behaviour, and play in its favour because the game needs a system to work, and there is no other way to interpret this.
    Sorry but the matches are scripted no matter what you say especially in the league were certain results in other matches are needed so a match like 1st v 2nd can decide the outcome of final league table the scripted matches never happen if you have a team 7pts clear at the top with two matches left but if the top two are separated by 2 pts you almost certainly see a scripted pair of results for the two teams just so the last matches have a meaning