Attachment 140694
Wow... Another event for the rich???
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Attachment 140694
Wow... Another event for the rich???
Nordeus Think Tank:
How do we make it easier for the village idiots with endless cash to spend more? At the same time punishing those managers who WON'T spend money? C'mon guys think! I NEED that third Porsche!
Why not monetize Teamwork Training drills?They'll be utterly meaningless and convey no advantage but they'll make it easy to get to max training bonuses. AND it'll make the proles use up MORE green packs to get the same bonus! Win-win Saladin!
GENIUS! Ms Ladybumps? Get the car dealership on the phone...
And to reduce the video multipler from x2 to x1.5 is really taking the p*ss
This is utter nonsense.
My last season.
I would pay for the special sponsor but won't even do that anymore.
What's next? Well boss, His scored 10 goals last game and his morale is low.
Let's send him to the shrink and charge 10 greens to boost his morale!
What a farce.
Yup! And took away the ability to get to 10% daily player bonuses with 2 simple team training sessions where you only use up 6% each time with the 2x bonus.
All they do is mess everything up.
Just waiting for my account to be deleted (requested that 3 days ago).
Will be deleting the app today after i say goodbye to my association buddies.
Good luck all in this awful game Nordeus has turned it in to
Stupid isnt it?. as soon as i saw the norifcation the otherday about how training will be changing/"improving". i knew it would involve something that would require people to spend money
Also noticed some of the drills i unlocked via training levels previous seasons have now gone and replaced by new ones that have to be unlocked AGAIN and now 2x training bonus seems to have gone now you can get +50% IF you pay, even on the special sponsor thing now it used to be x2 training for the season now its the new bonus for 7 days ONLY
Maybe this thread would have been better being posted under the feedback section
Ok we should expect changes and improvements in all aspects of top eleven, but Why I have to spend so much time to prepare my squad for upcoming matches? P2w or see a lot of blue ads buttons(small rewards) everywhere in game. Training system and developing players were best and simplest part of the game.
How we can manage to 20% team play bonuses if the free special coach only 2 times now? So, we must hire it for 25 tokens last for 24 hours??? Counting, 25tokens x 28 days = 700tokens every season. WOW...
Where the hell x2 special coach offers? Have you removed or decreased amount of it?
I think the concept IS cool
But as usual, don't forget to spend money
And i don't be part of this
This company is only interested in taking money from us. There is no impin game play, just more ploys to make us pay for things.
Training drills were OK before, they have now just made it worse by removing x2 and reducing the growth.
Another opportunity to fleece its customers
I REALLY DO NOT like this update...
It is pure PAY TO WIN... never ever!!
So be it...
SO I play ONLY the League and no more for the Cup and Champions League.. so be it...
It cost to much greens to maintain the condition for the team
This is the worst 'necessary' update I think Nordeus have ever introduced lol
As a player who plays on browser I don't get videos anyway and have just done 6 x training sessions, all my players are around the 60% mark, and attack/possession/condition are around the 2/3rds mark, defence is around one third, I can't even fill the bars.
Pointless playing now if I go into every game in a few days with my teamplay and sharpness at zero as It's just not possible to do the basics unless money is spent.
I have an account on the app as well which I gave up on as once you are above level 80 or so every team is a token buyer so started again on browser and it's actually been enjoyable playing and competing with a team around 80%, being able to use Youth Academy etc
Pretty much ruined now
Training is hard now and it takes much more time.
But that slow process to train one player still remains...
I dont know who suggest nordeus to do those kind of updates but i wish they better dont do anything at all.
Incredible, they can't make a measly improvement that doesn't force the user to spend money. To hell, bastards.
Soon we will have to pay money or spend tokens to put 11 players on the field...
More and more I think about stopping playing TE...
Enviado de meu SM-A546E usando o Tapatalk
Abysmal update , that you can't train players to 10% without wiping out all your Green packs . This will be my last season, after 10 years,unless they change and improve it . Have put up with some of the previous rubbish they have foisted on players, but this is the worst . If all they want is players who spend loads of cash they won't be left with many players .
Completely agree This update is ridiculous I've been playing the game for nearly 9 years but in 2 or 3 seasons I'm leaving and hopefully any sane players will too. Training was the only thing left that was fair and taking away the X2 from anything under approx 10% is just taking the piss. As a previous player said as soon as I saw a training update was on its way you knew it was going to screw over the REAL player and just concentrate on the rich
This update feels overcooked to me, and very misdirected. There are three reasons for this (among many others).
1. Poor targeting of profit sources
The first issue with the update is it seeks to extract cash from people who simply do not have it. In this sense, it is misguided.
Ok, so profit is the main focus. But profit comes from several sources, ranging from the big-spending whales, down to infrequent buyers of monthly cards or other low-end purchases. While we do not know numbers, I would not be surprised if a greater number of coaches within the lower half of $'s spent.
Where a coach sits on the scale of $'s spent will influence their spending discretion, ie when they buy, what they buy, and how often they buy. The more money a coach has or is wiling to spend, the less discretion.
One issue with this update is that it targets the lower-spending, higher-discretion group by raising the threshold for free/low-cash participation in a basic element of the game. This group will not shift to spending more. Often, because they cannot afford to.
The update could have targeted the high-spenders by introducing a discrete element of pay-to-gain training, like it has with the training book, without a reduction in training effectiveness across the board. High-spenders will pay for the benefit of this feature, mid-low range spenders will not.
2. Required Spend for Basic Game Mechanics
The second issue with the update is it seeks to incentivise spend from a basic game mechanic at an early stage.
The game can, and I would argue should, contain spending avenues to satisfy all spending types. This is achieved by: (1) having things available for different budgets; and (2) having different aspects of the game more or less spending incentives than others. The issue with the update is it affects the second point, with more spending incentive placed on an area that previously had a high-level of cash-free playability.
To retain lower spending/non-spending customers, fundamental aspects of the game need to function at a base-level without spending. Training was one of these aspects.
As many have noted, the update has commoditised one of the last relatively cash-free parts of the game. It has also not done so subtly. The more areas that require cash, and the earlier cash is required, the less "free" the initial game becomes.
Say I am a new player to the game. How many aspects of the game do I come across where money is not required and, how many aspects do I come across where money is not seemingly required instantly. The issue with the update is that the spend on training is in your face, and early on. There are few fundamentals of the game for players to develop an interest for 'free', before eventually being incentivised to spend when they realise there is a progression ceiling.
3. No Noticeable Gain or Permanent Benefit from Spend
The third issue with the update is that it seeks to incentivise spending on a immaterial game mechanic, training.
Most things you buy in the game give you a benefit or gain of some sort. Some things, like tokens, are easy enough to grasp. They are an in-game asset and we know what they translate to (ie we know how to use them and what we get from using them). Other things that can be obtained through spend, like Playstyles, special abilities, and player stats, confer a permanent (or semi-permanent) improvement, the benefit of which was can grasp fairly easily.
For example, we largely see the effects of higher player stats. We also - because the developers recognise the problem if we do not - 'see the effects' of playstyles and special abilities. But, the fact that the game shows us the special abilities and playstyles 'in action' reflects the issue - unless we 'see them' how do we know they do anything.
This is one problem with the training update. How does someone 'see' the results of their spend. In comparison to the things mentioned above, there is minimal noticeable gain from improved training. It may benefit things, but how is that made clear in a game scenario. On top of this, the gain is temporary.
So, the result of the update is that a coach is asked to spend money on temporary 'gain', without real evidence of any 'gain' being shown. in short, a poor mechanic to target for player spend.
Very well put!
I have been playing TopEleven for eleven years and this is my last season. It was enough. I will not support thieves.So I decided to end it today.:confused:
11 years here and this update just makes the game more and more ridiculous :mad:
11 years too..and the new training drill is so ridiculous i decide to comeback to the fuking worse nonresponsive forum on the internet. and here i am.
i train my player to their death and their sharpness still isnt increase to 5 from 4. is it a bug or what? wtf!
I would like someone to explain to me how we can go for player or team bonuses from 8% to 10% previously with 12 exercises (very easy) with X2 today has more than a hundred exercises. Why do the exercises yield so little, in the evolution of bonuses?
Well put with the points.
Most of the stuff you can buy benefits different levels of users.
I won't buy the 19.99 hour trainings and Boost Lab, but I will spend 49.99 on the web site to buy 700 greens so I can power train certain players in specific skills.
From what I see, invidual training has been great impacted. I'm not even sure that you can power train anymore.
As a result, I won't even spend extra for basic special sponsor.
Zero money from me moving forward.
Nordeus has been trying to improve the focus on bonus greatly the last years with for example boost lab, 12x limit, etc.
but this way seems wrong...
is the game free to enjoy anymore?
last but not least, the draws went from too easy to completely unfair
agree on that, my league has teams with 150+ power, surprise, they are mostly from asia, my team on end of season is close to 120, starting with 100 + - few % , those teams ended season 160 and start with 155, ridicolous, many time asked for fairly in draw but..they told us put weak players and lower up your power and you might, might, get league draw close to you...and now those bump with training, enough for me, time to say bye
Guys check the youtube channel Mamum prefer gaming........ it is a great help
Man, this new training system only receives negative comments everywhere.. Ouch. In the main top eleven facebook page 810 comments and not a single positive comment. Unbelievable.
To get only 10 training bonuses is hard as hell and sharpness in in other dimension.
All i can say WELL DONE Top Eleven you have now completely ruined a good game by messing around with this stupid and utterly pointless way to train your team. I could get max team training bonus last season NOW i have tried with the same training plan and i cant get them any where near.
It is going to cost 3x more rests to get the team ready for action, you will need to use so many more rests to get team training bonuses to max, Having the 1x rest/moral/etc gifts sent to by other players is from the dark ages and needs to be increased. I am sure there will be so many managers leaving if not left already due to this pay to play game.
X2 coach bonus offers are increased to 3 times.
I think it's not X2, but X1.5. Today it's 4 times now. We'll see for tomorrow.
Attachment 140709
It only gets worse, it only gets worse, it only gets worse.
They are no sense ****ty videos. Actually, it's very similar with old training team maintenance. Only you need to collect daily free team play drills in shop. So every season day, the optimal training session to fill team bonus bars and sharpen your players may be in different way. Don't forget to build full 28 squad with 3 equal zones and stay in discipline.
Nordeus certainly don’t need any help in screwing up this game, they are intent in forcing through pay to play for all aspects! That may be OK if they dealt with the issues that have been plaguing this game for years, but of course, that does not bring in money! I bow to the masterminds who took in the latest ‘wonderful’ training developments - you can hear the players footsteps heading towards the door.