Quote Originally Posted by Cat Harrison View Post
No, they are listed on the buttons the average gain. You can compare what your players get to that to see if they are fast, average, or slow (divide the amount they got by average and if it's less than 1 = slow; 1ish = average; 2+ = fast is how I look at it, and on hard I use double the average listed). Some guys do better on one training over another, I call that their happy place and try to give them that training most.

I try to only use stretching on a few guys to even conditioning. If you notice a player get better gain (vs. average expected) on stretching than other trainings, then by all means give him that training, but for me the risk of injury usually outweighs the little tiny gains.

So, by my understanding, what you're saying is that if you have a player that does a Practice Match in Training and gains 70% Skill, then he's a fast player to train? Does Intensity come into it at all? As I've had my players on Hard all the time. Does that impact the Skill Gain? I'd assume it would.