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Thread: 'Justdomes' guide of being successfull Manager Part 1.

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  1. #4
    Famous Accyrover's Avatar
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    Part 4:

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    Re: JUST DO ME'S GUIDE TO THE MANAGER

    Postby justdome » 08 Oct 2011 14:32
    3 Training & Improvement.

    Training your players is one of the key factors to this game. How fast a player improves depends on 6 factors:

    - Average skill

    Undeveloped players will gain skill points faster than players that are already very good. For instance, a 2 star player will train roughly twice as fast as one with 4 stars (Considering the remaining 5 factor are the same for both).

    - Intensity & Type of training

    There really isn't a reason apart from time to use anything but normal intensity. Hard intensity increases your gains by the same ammount it increases the condition loss but with a higher chance of injury.

    Remember, always train after you played all your matches for the day. First add how much condition you'll recover until your next match the next day and train accordingly. Players recover 5% every 3 hours, so if it's 10:00AM and my next match is at 9:00AM the next morning I'll recover 35% condition. That means I should train until my players are around 64% condition, that way they'll be back to 99% condition by the time I need them to play.

    Note: Be careful not to overtrain your players as this will lead to poor performance in your games if they start out already tired.

    - Age.

    I've already covered much of this above. Players from 18 to 21 train very fast. 22 to 25 train fast. 26 to 29 still improve (although slowly) and players older than that improve only a small portion of what a young player does.

    To exemplify, this is the result after 1 normal stretching session (which should yield 10% increase):



    As you can see, the age multiplier is around x8, x4, x2 and x1 for the youngest bracket to the oldest. This means that under equal circumstances, the youngest players will gain 8 times as many points as the oldest.

    Note: Please consider that all the other factors affect the result so it's possible for an old player with a high training factor that played a match to actually train faster than a young player with a low training factor that didn't get any time on the pitch.

    - Level of your training facilities.

    It's imperative that your training facilities are improved to the maximum available level. Not only will you get green medkits more often (to restore player's condition) but your player's improvement is enhanced by them.

    - Training factor.

    Also discussed above in the players & purchasing post (comparative value).

    - Playing regularly.

    In order to improve at it's fullest, a player must play every day. Not only do you get valuable skill point after the match, but those who played will get extra benefit from their training that day. Players in the bench also gain some improvement, but much less than those on the starting 11. Lastly, players that don't play will gain very little improvement. Be warned however, players also need rest from time to time. If you always use the same players their form will drop (this is discussed below).

    This is where having 2 complete teams of 11 players becomes important. It gives you the opportunity to improve everyone without over-exerting your key players. Successful and lucky managers, will be playing 2 games per day (League and CL or Cup). In case you only have 1 game, play a friendly match so everyone gets some pitch action.

    3.1 Purchasing roles & special abilities.

    As I mentioned before, in earlier levels, better quality players are more desirable than players with a specialty. But there's no reason you can't have both if your player has a high training factor and he's young and undeveloped enough to make it worth it. I don't recommend buying specilties for older players for the reasons I described in 2.2, mainly that most specialties requiere that your player is very good to make any difference and that it's very hard to earn skill points with those developed players.

    If your player already has 3-4 stars and is 18 or 19 years old (maybe even 20) and you plan to keep him for a long time, then go ahead and purchase a specialty or a new role. Just keep in mind that it takes 40-50 training points to do so, enough to earn 3 skill levels. So the choice between a normal striker with 40 skill or a one-on-one striker with 37 skill is yours.

    On the other hand, older players will probably take over a season to gain 50 skill points, and by the time your 4 star 26 year old striker manages to become a one-on-one striker he won't be very good anymore. Even if you use tokens, they are better spent in younger players, as you get a much better return in training/tokens used.

    As you level up, this changes a little every season. Since the difference between skill levels becomes less dramatic (as described in point 2.3), the cost of opportunity to gain a specialty becomes less steep. For instance, a plain DC with 90 skill VS an aerial defender DC with 87 skill.

    3.2 Skill point assigning: Defense, Attack and P&M.

    A common question is whether to spend any skill points in defense in a striker, or attack in a defender, and there is no undeniably right answer to that. It's a matter of personal choice.

    All skills are of some value to each kind of player. For instance, a striker that you never spend skill points in defense will have very low heading skill, receive a lot of crosses and miss them. He'll score most of his goals through his shooting and finishing skills. A defender that you never spend any attack skill points will have a very low passing score, so even after a successful tackle, he'll send a pass that'll get intercepted.

    For the above reason, I try to keep my players somewhat balanced. My defenders have no more than 6 points in their primary skills (defensive) than in attack, and my strikers have no more than 6 points in their primary skills (attack) than in defensive. My midfielders are perfectly balanced while defensive midfielders are a little tilted towards defensive and attacking midfielders towards attack.

    Physical & mental skills are valuable to everyone so I keep this skills at the same level as the primary skills for a player. If you spend all your striker's skill points in attack, he'll not only miss all his headers, but will also be very slow, will lack stamina and will lose the ball frequently when contested.

    A matter of great controversy are the skills needed by a Goalkeeper. Sadly, I don't have an answer. I like to think that instead of needing the actual skills, a goalkeeper's success is measured in raw level, something like a 40 skill level GK is better than a 39 skill level GK no matter where the points are spent. Of course, at the moment, I'm just guessing like everybody else.

    3.3 Skill to advancement table.

    1 star = 5 skill levels.
    1 skill level = 3 skill grades.
    1 skill grade = 5 skill points.

    So it's 75 skill points to earn a star.
    Last edited by Accyrover; 11-27-2012 at 10:16 AM.
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