Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18
Like Tree6Likes

Thread: New Tactic to getting a winning team year-on-year

  1. #11
    Apprentice
    Join Date
    Mar 2016
    Posts
    224
    Quote Originally Posted by Tactician View Post
    Activation of this bonus at key times are helpful, but not worth the cost of 24T for most of those times.
    Yeah, like I said, if I'm free and clear and out of the cup Ill let me bonuses lapse till next season and save all my packs. Then just use the few hundred packs, which should max out my bonus again anyway, probably without the activated bonus.

  2. #12
    Elite Tactician's Avatar
    Join Date
    Jun 2015
    Location
    Mauritius
    Posts
    3,053
    Quote Originally Posted by Andrew Nifield View Post
    Yeah, like I said, if I'm free and clear and out of the cup Ill let me bonuses lapse till next season and save all my packs. Then just use the few hundred packs, which should max out my bonus again anyway, probably without the activated bonus.
    Yes, and it might help for the cup draw too, because with lesser training, your players will be less in quality at the end of the season. But, be careful though; any sign of insecurity should not be neglected. You must be sure you are going to win the league even if you get a few draws and loses in the last matches, then you can take this risk.
    quit this game (23/08/2015)
    started playing again (13/03/2016)
    quit this game (08/08/2016)
    playing (11/12/2016)
    quit this game (11/01/2017)
    playing (May 2017)
    quit this game (23/07/2017)
    playing (22/07/2018)
    quit this deceiving game (24/08/2018)
    playing (02/09/2019)
    Final Quit; Enough is Enough (10/12/2019)

  3. #13
    Famous
    Join Date
    Apr 2014
    Posts
    1,271
    Quote Originally Posted by Andrew Nifield View Post
    Guess that will only be good if we let our bonus lapse at the end of the season to save more packs..
    22 man roster with several duel/triple role players covering at least 3 of the bonuses and all 10's is doable w/o spending conditions.

    For example, DML/ML/AML collects all 4.

    EDIT: The later in the day that key matches occur, the easier it is to max the training bonuses w/o conditions.
    Last edited by pcmacdaniel; 05-23-2016 at 09:36 PM.
    Level 40 Manager

  4. #14
    Rookie Medo zalata's Avatar
    Join Date
    Mar 2016
    Location
    Mansoura, Egypt
    Posts
    119
    Quote Originally Posted by pcmacdaniel View Post
    22 man roster with several duel/triple role players covering at least 3 of the bonuses and all 10's is doable w/o spending conditions.

    For example, DML/ML/AML collects all 4.

    EDIT: The later in the day that key matches occur, the easier it is to max the training bonuses w/o conditions.
    You don't have to train the full squad if you want to save condition.
    You can raise attack/defense/possession/condition with only 8 players from your substitutes.

  5. #15
    Elite Tactician's Avatar
    Join Date
    Jun 2015
    Location
    Mauritius
    Posts
    3,053
    The possession bonus and condition bonus are easier to boost. It is the attacking bonus that is more difficult to boost unless you have more than the required number of attackers for a squad of 18-22 players; that is more than 3-4 strikers and 3-4 attacking midfielders. Having multi-position players will make boosting the bonuses easier in the case where those players have double or triple roles that are from back to front rather than side to side of the pitch; training a lot of such players together in 1 session will boost more than 1-2 bonus areas. But, take into consideration that to have such multi-position players, you usually have to spend a lot of green packs (50-120 per player) or spend a lot of tokens or a combination of those two.
    Last edited by Tactician; 05-24-2016 at 05:46 AM.
    quit this game (23/08/2015)
    started playing again (13/03/2016)
    quit this game (08/08/2016)
    playing (11/12/2016)
    quit this game (11/01/2017)
    playing (May 2017)
    quit this game (23/07/2017)
    playing (22/07/2018)
    quit this deceiving game (24/08/2018)
    playing (02/09/2019)
    Final Quit; Enough is Enough (10/12/2019)

  6. #16
    Rookie
    Join Date
    Jul 2015
    Posts
    137
    Quote Originally Posted by Tactician View Post
    The possession bonus and condition bonus are easier to boost. It is the attacking bonus that is more difficult to boost unless you have more than the required number of attackers for a squad of 18-22 players; that is more than 3-4 strikers and 3-4 attacking midfielders
    you get attacking bonus from MC/ML/MR's too.... right? i'm pretty sure.
    Andrew Nifield likes this.

  7. #17
    Apprentice
    Join Date
    Mar 2016
    Posts
    224
    yea.

    Attacking I use all my mids and both strikers, get bonus on it.

    Just editing so I dont need to post again.

    At 400 packs at the end of the season. Looking now to get my squad sorted over the next 2 days, and hoping I dont get a terrible cup draw I need to prepare early for.
    Last edited by Andrew Nifield; 05-28-2016 at 04:47 PM.

  8. #18
    Apprentice
    Join Date
    Mar 2016
    Posts
    224
    Most of my team are "fast trainers". I spent the 500 green packs that I had saved today. It took me from 104-111% - 1.8points on my first team average (3 million pound improvement on my newest MC). Though I was disappointed with my goalkeepers improvements, the rest earned between 6 and 10% - mostly 8-9 cept for a couple of my older perfomers.

    So, it may be worth saving your green packs over the season, to see how many you can get. I think I'll end up with a lot less this season, even though, because I am up against stronger teams than me in all competitions (knocked out of the cup by one right off the bat).

Page 2 of 2 FirstFirst 12