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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Instead I would have guessed that they had singled out certain abilities that gives a team more possession of the ball, and that the bonuses just makes those abilities better (like passing and a few other abilities becomes 5/10/15% better).
    It's a simple game.
    So you think that drills for improving specific abilities like Creativity, Communication,or Passing can give more to ball possession or creating chances ?
    Nay, those are more cosmetics.
    It's just values.
    55>50>45, the higher, the better.
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  2. #2
    Dreamer
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    Quote Originally Posted by nikolgiorgos View Post
    It's a simple game.
    So you think that drills for improving specific abilities like Creativity, Communication,or Passing can give more to ball possession or creating chances ?
    Nay, those are more cosmetics.
    It's just values.
    55>50>45, the higher, the better.
    Yes of course, naturally I assume that! If I put a team on the field of players that are exceptionally good passers with top creativity, I would expect that they would have more possession than a team with the same average quality but that instead where really good tacklers and shooters or whatever. That is how other manager games are working, and have worked for at least the last 15-20 years. Is the T11 engine really so simple that like only the avg. ability matters and it don't matter at all if a player shots or passes or dribbles well?