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Thread: The "Rule of 4"

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  1. #1
    Newbie
    Join Date
    Dec 2019
    Posts
    33
    We have a player X who has an overal quallity 51% now lets take a look at his value


    Quality Price
    51% 36,5
    52% 37,5
    53% 37,7
    54% 37,9
    55% 38,1
    56% 39,2
    57% 39,4

    Can you see the progression? His price usually goes up for 0.2 but everytime he meets a multiple of 4 it increases in an undetermined rate (which i m trying to figure out)
    Let met know when you figured it out. I'm trying to do so as well,
    From my data i can tell you that it might stop acting this way once the values get above the 100M. The jump (rule of 4) might stop. See below:

    at the age of 21 the most expensive fast trainer values are the following:

    lvl 1 lvl 14 value

    405% 145% 95,2
    406% 146% 95,6
    407% 147% 95,9
    408% 148% 98
    409% 149% 98,5
    410% 150% 98,9
    411% 151% 99,3
    412% 152% 101
    413% 153% 101
    414% 154% 102
    415% 155% 102
    416% 156% 104
    417% 157% 104
    418% 158% 104
    419% 159% 104
    420% 160% 104 here (and at 157-159%) there seems to be an irregularity
    421% 161% 104


    Notice: To apply the rule of 4 you have to observe the price proggression of a fast trainer and maybe record it somewhere.
    Owlique had made a database up till 100M, so the lower level managers can make use of his file which you can find in his thread here: https://forum.topeleven.com/tutorial...rs-finder.html
    Last edited by Kwal; 07-22-2020 at 12:24 PM. Reason: lvl 14 instead of 15