Let met know when you figured it out. I'm trying to do so as well,We have a player X who has an overal quallity 51% now lets take a look at his value
Quality Price
51% 36,5
52% 37,5
53% 37,7
54% 37,9
55% 38,1
56% 39,2
57% 39,4
Can you see the progression? His price usually goes up for 0.2 but everytime he meets a multiple of 4 it increases in an undetermined rate (which i m trying to figure out)
From my data i can tell you that it might stop acting this way once the values get above the 100M. The jump (rule of 4) might stop. See below:
at the age of 21 the most expensive fast trainer values are the following:
lvl 1 lvl 14 value
405% 145% 95,2
406% 146% 95,6
407% 147% 95,9
408% 148% 98
409% 149% 98,5
410% 150% 98,9
411% 151% 99,3
412% 152% 101
413% 153% 101
414% 154% 102
415% 155% 102
416% 156% 104
417% 157% 104
418% 158% 104
419% 159% 104
420% 160% 104 here (and at 157-159%) there seems to be an irregularity
421% 161% 104
Owlique had made a database up till 100M, so the lower level managers can make use of his file which you can find in his thread here: https://forum.topeleven.com/tutorial...rs-finder.htmlNotice: To apply the rule of 4 you have to observe the price proggression of a fast trainer and maybe record it somewhere.


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