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Thread: Track Player Overall Rating by (13/15)

  1. #1
    Newbie
    Join Date
    Jul 2020
    Posts
    6

    Track Player Overall Rating by (13/15)

    Hi,

    As we know that we need total 15% skills to increase 1% of Overall rate. But we don’t know which player needs how much % to achieve that 15% skills. So if we get a tracker which tells us that the player is close to achieve the Overall %, than we can focus on that player more to increase his Overall rating.

    Eg. There are two players for training A and B, A is on 3/15 that me he needs more 12% skills to increase overall rating, where as B is 13/15 that means he needs only 2% to increase overall rating, so we know that we need to focus on B more.
    khris and SirDof like this.

  2. #2
    Newbie
    Join Date
    Mar 2019
    Location
    Marathon, FL
    Posts
    46
    (SUM of Skills)/15=Exact Overall %

    When Exact Overall exceeds XX.7 then player gains 1%

    Sometimes when Drill average is very high value, you need to run several drills to gain one skill. Player sometimes gain 1% Overall in the middle of that empty drills.
    Last edited by owlique; 10-19-2021 at 02:14 AM.

  3. #3
    Newbie
    Join Date
    Aug 2021
    Posts
    48
    Quote Originally Posted by owlique View Post
    (SUM of Skills)/15=Exact Overall %

    When Exact Overall exceeds XX.7 then player gains 1%

    Sometimes when Drill average is very high value, you need to run several drills to gain one skill. Player sometimes gain 1% Overall in the middle of that empty drills.
    When I pumped up players for sale in negotiations, they increased their level already at X9.5. Why is XX.7 here?

    If the sum of skills is 1500, then the player will increase the total percentage by 1 when he has 1508 (8 out of 15). This equals 100.53% and after rounding the player will have 101%.
    Last edited by AFKeel; 10-19-2021 at 06:08 AM.
    If the game "decided" that you will lose, you will lose.
    Sorry for the English. This is google translate.