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Thread: Miniguide: Injuries

  1. #1
    Apprentice
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    Mar 2013
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    242

    Miniguide: Injuries

    Injuries are one of the more annoying features of football managers in general, this guide is made to help beginners dealing with injuries in their squads. Its short and in FAQ form. Im not a native speaker so sorry for mediocre English.

    1. What can I do to prevent injuries?

    Injuries cannot be fully prevented, however there are methods to reduce the probabilities of injuries:

    a) Build and improve facilities that reduce injury chance: medical facilities and lawn enhancements
    b) Dont use important players in unimportant games, especially if they dont grow much anymore (high quality or age)- For example, dont play friendly games with your main squad
    c) Dont use hard training unless youre prepared to deal with the injuries it brings
    d) Dont train old players who dont benefit much from training

    2. What can I do to prepare for Injuries?

    Injuries DO happen, it cant be avoided. Better be prepared for it!

    a) Have some red packs stocked to remove injuries after a game. See part 4.
    b) Have enough bench players to replace injured players. You should be able to replace most players with only a little formation shifting, and especially be able to avoid illegal formations. You should try to have the maximum number of players anyway, even if its just free youth players or free agents, to be able to do lots of friendlies.

    3. One of my players is injured. What can I do?

    a) Fully heal him
    Fully healing a player costs 15 red packs, which is quite expensive. This is mostly worthwhile if the injured player is important, and if he would be injured for a long time anyway.

    b) Partially heal him
    If a player is injured for 2 days, it costs 9 packs to heal him fully, but only 5 packs to reduce the injury by one day, so he will be ready again next day. Its recommended to do the reduction right away so he can gain condition during the night. Partial healing is useful if you dont need the player that day, but maybe in an important match the next day or in 2 days (for example a CL final)

    c) Sit out the injury
    This costs no packs, but time. Its recommended if you dont need the player too urgently (either he is a bench player or you can replace him by an equal quality bench player), the injury doesnt last too long and you might use him later in the season.

    d) Sell the player
    If a player is injured for a long time and not worth the packs, just sell him. The buyer will get a healthy player.

    4. How can I get red packs?

    Red packs are crucial to cure injuries of key players before important matches. You should have at least 15 stocked for emergencies, 30 are better, more are a luxury. There are several good methods to get them.

    a) Medical facilities generate one red pack per level every 4 days. You want the facilities anyway.
    b) You can get red packs by watching facebook videos. Actually, only red or green packs are worthwhile here, so this is a good method to stock some reds. Once youre stocked, maybe get some greens for training.
    c) You get 1 red pack fair play bonus if you watch your games and dont get cards. Dont set for hard tackling, watch your games and do some friendly games on light tackling with your reserve players. Do friendlies against your 2nd facebook account who is also set on light tackling. DONT do unwanted friendlies against other players.
    d) You can buy red packs for tokens. Since you probably need your tokens for other stuff, this should be your last resort unless you got tons of tokens and want to power train.

    5. What can NORDEUS do to improve my injury experience? (humor section, ignore if youre just looking for guidance)

    a) Introduce injuries not connected training or games: in real life players sometimes suffer from flu or food poisoning, or just a hangover. ("Your entire squad got a bad case of food poisoning in a restaurant. They will be unable to play or train for 3 days")
    b) Pay tokens for injuring opponents players right before the match: "for 10 tokens that player wont be able to walk onto the pitch without crutches in the CL final"
    c) Player death: It does happen sometimes... car crash or heart attack during cardio training.
    Last edited by Bermudo; 05-28-2013 at 05:52 PM. Reason: a small addition
    jklm_37, gtmsnba13 and shwanko07 like this.
    Bermuda Triangle, started 26.2.2013
    standings/trophies (9 seasons, 7 promotions):
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    Champions league winner: 2
    Cup winner: 2

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  2. #2
    VIP July Fourth's Avatar
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    Nov 2012
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    I suggest any of the mods get this sticked asap here as this can be a handy guide to anyone that complains about the high rate of injuries that are on this game, that injuries can be managed better when they occur.

    Another way to reduce injury rates to your best players is "not fielding your strongest players in matches considered as dead rubbers" (for example: Top of the league by 10 points and 3 games remaining, already qualified from your CL group with 2 remaining games, 2nd leg of a cup game or CL game when your leading or losing by a large scoreline such as 6-0.)

    Also when "tanking a season" (failing to win promotion on purpose) it would be a waste of red packs to heal any of your players since your not going to promote and therefore any injuries in this instance would be best left to heal naturally since the red packs will be better saved for the next season as you would begin playing competitively once again. During a tanked season it would be highly advisable to farm for as many extra reds,blues,greens boosters as possible regardless of player condition.
    *Retired From Top Eleven*

  3. #3
    Apprentice
    Join Date
    Mar 2013
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    242
    Ill change the main thread a bit about benching players for protection, but this would also mean less growth for these players. Well, high star players dont get much progress anyway. Ive got no experience benching a season yet, and dont intend to do so anytime soon.
    Bermuda Triangle, started 26.2.2013
    standings/trophies (9 seasons, 7 promotions):
    League winner: 4
    Champions league winner: 2
    Cup winner: 2

    ,