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Thread: July Fourth’s Guide To Power Training

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  1. #1
    Famous shwanko07's Avatar
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    great thread July

    2 QS though

    1- dose the player potential reset every season? let us say i have fast 4* trainer who get 24% skills gained, for every normal 10% stretching, now once he move to 5*, i noticed he drop to around 20% skills gained from same 10%, now once he is 6*, he start to get around 15%, let us say i push him to 7* starting to get 10%, then 8* and his development rate become really low around 5-7% for same 10% normal stretching.. now the QS is .. next season he will be 7*, so will his development reset , thus able to get 24% for every 10% training as he is starting from 7* ? or is it related to stars regardless from where he starts and thus will get 10% instead?

    2- you suggested to play 2 friendlies a day to get 2 greenbags !! but even if i set it to easy .. they will get injuries .. so my guess is to play reserve team and possibly i will still get an injury from training anyway ..I think that is your theory.. meanwhile in my experience i think match do produce more injuries than training (i use normal training all the time )
    my team @ http://forum.topeleven.com/team-show...ears-fc-2.html
    League : winner (S1, S2, S3, S6, S7) , runner up (S4*, S5*) * was in holiday away
    CL: Winner (S4, S7), runner up (S2, S3, S5, S6)
    Cup: Winner (S3)

  2. #2
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    Quote Originally Posted by shwanko07 View Post
    great thread July

    2 QS though

    1- dose the player potential reset every season? let us say i have fast 4* trainer who get 24% skills gained, for every normal 10% stretching, now once he move to 5*, i noticed he drop to around 20% skills gained from same 10%, now once he is 6*, he start to get around 15%, let us say i push him to 7* starting to get 10%, then 8* and his development rate become really low around 5-7% for same 10% normal stretching.. now the QS is .. next season he will be 7*, so will his development reset , thus able to get 24% for every 10% training as he is starting from 7* ? or is it related to stars regardless from where he starts and thus will get 10% instead?

    2- you suggested to play 2 friendlies a day to get 2 greenbags !! but even if i set it to easy .. they will get injuries .. so my guess is to play reserve team and possibly i will still get an injury from training anyway ..I think that is your theory.. meanwhile in my experience i think match do produce more injuries than training (i use normal training all the time )
    1. Just say you have a U21 5* player that trains 40/80/120, and you get him to 6* and he trains at 30/60/90 and then to 7* he trains 20/40/60. then the next season begins and the player is back at 6* so he will train at 30/60/90 again unless he moves into the next training age bracket at 22.

    So basically the answer to your question is the player will train at 10% as you mentioned.

    2. It's just an example to non-token buyers on how many greens is possible to earn a season if you save them. It's not a suggestion to play these friendlies, its a option.
    *Retired From Top Eleven*

  3. #3
    Famous shwanko07's Avatar
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    Quote Originally Posted by July Fourth View Post
    1. Just say you have a U21 5* player that trains 40/80/120, and you get him to 6* and he trains at 30/60/90 and then to 7* he trains 20/40/60. then the next season begins and the player is back at 6* so he will train at 30/60/90 again unless he moves into the next training age bracket at 22.

    So basically the answer to your question is the player will train at 10% as you mentioned.

    2. It's just an example to non-token buyers on how many greens is possible to earn a season if you save them. It's not a suggestion to play these friendlies, its a option.
    thanks for the reply, so basically the training is associated to the stars not from where you are starting, thus no point on pushing a player further like 7* or 8* bcz next season he will not be a fast trainer anyway
    my team @ http://forum.topeleven.com/team-show...ears-fc-2.html
    League : winner (S1, S2, S3, S6, S7) , runner up (S4*, S5*) * was in holiday away
    CL: Winner (S4, S7), runner up (S2, S3, S5, S6)
    Cup: Winner (S3)

  4. #4
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    Quote Originally Posted by shwanko07 View Post
    thanks for the reply, so basically the training is associated to the stars not from where you are starting, thus no point on pushing a player further like 7* or 8* bcz next season he will not be a fast trainer anyway
    Yeah, sometimes it costs too many greens to push a player to their limits in terms of quality, I think going past 7* is too expensive in terms of greens used, although I think you can go upto 8* with the U21s.
    shwanko07 likes this.
    *Retired From Top Eleven*

  5. #5
    Famous shwanko07's Avatar
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    thanks alot July Fourth
    pls another QS if possible,

    - if skills is associated to the Stars, then let us say i wanted to PT him to assign SA to a player then after that will push him to 6* or 7*, let us say he is 5* ( 20 skills points far from 6*), and as you suggested i assigned his skills to SA every time he gain one, will the training gain slow down regardless that he is still 5* after he get all 50 skills needed to get the SA? bcz i didn't get that part of your guide 100%
    Last edited by shwanko07; 05-30-2013 at 11:28 PM.
    my team @ http://forum.topeleven.com/team-show...ears-fc-2.html
    League : winner (S1, S2, S3, S6, S7) , runner up (S4*, S5*) * was in holiday away
    CL: Winner (S4, S7), runner up (S2, S3, S5, S6)
    Cup: Winner (S3)