Now with the new version and some problems it has (like demanding a "powerful" pc system, with 4GB RAM or more ), many players are using the old version.
Also I can see that the old version is better for coaching important games.
The new version has the live game which is very interesting to observe the behavior of the players or how formation/orders affects in the game-play and has a lot of fun.
But with the old one, we have in one screen the live rates of the players, stats board, formations, the comments and we can recognize if oppo manager watching the game or what changes he 's doing in the formation of his team.
There are some things that we must be careful about going in the new version, then in the old one to watch a game and back in the new one again.
Making a test in a team I have in lv1 (it was made by mistake , but I kept it for experiments and friendly games).
I kept some images from the stats of the players in the new version.
Then I played the game in the old version.
Three players got skill points and the squad of 11, some gaining (the blue bar).
Without giving the sp to my players, I went back to the new version and found that the stats of my players remain the same.
Those 3 sp were lost.
Then I made a training (actually two), in 3 players who had their gaining bars near the next sp.
The first training with a set of a condition loss about 2,5% and the second with a condition loss about 5.
Those 3 players increased their gaining with the logic of the blue bar (old version) so they improved (won some sp for special ability or in skills). * they aren't fast trainers
So, what's the conclusion about it :
- If playing the old version and won some sp from training or a game, we must give those sp to our players or else if we 'go in the new version, they 'll be lost.
- The blue bar of progress/gaining, still exists and has some continuance in both versions
- Observing this blue bar before and after making a training in the new version, we can understand the progress of our players and spot the fast trainer or compare the progress.
* if we want to see the blue bar more clear, we must have the 2 or 3 bars option.
** In the old version, a good trainer, loosing a condition of about 15-20% had a gaining of about +100.
It's more or less because also in training there is a roll dice, a more or less successful training by luck.