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  1. #1
    Rookie Medo zalata's Avatar
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    Quote Originally Posted by Tactician View Post




    This time a newly bought player got injured during a match. The player was in dark green condition before the match. He had played only 4 matches, and he got injured on his fourth match. I have noticed trends in injuries. For example, if you heal all the injured players in a team or sell all the injured players and replace them with other players, another player, especially in relation to the positions of the players you have recently bought, gets injured. It is if as if your team has to satisfy a particular number of injuries. Also, it seems that in particular cases, the game deliberately injures a player that covers a key position that will be needed in the near future, that is a player that you will likely to need for the next important match(es), where you will be forced to heal him or sell him and get a replacement. Briefly, the players and the number of players to be injured are more likely to be selected or defined. Also, the seasons that such things will occur seem to be defined. It is more likely that a user will not experience bad things in his first season, but will more likely to have them in the third season. This is a business strategy or ploy; they provide you will a lot of encouragements in a season or two, get you addicted, and then start to profit from your addiction. The way this game functions can be compared a lot to casino games.

    It is understandable that injuries have to occur, and also the company has to make money, but I think things have gone above the limit in terms of injuries. There are better ways of making users spend tokens, for instance, providing better scout players in the scouts' list (more appropriate special abilities assigned with respect to position, rather than randomly assigned, and this applies to generated player for the auction list too), improving the recommendations' feature (for example, provide the option of a user asking for players having specific qualities, positions and so on), and/or more 5 star generated players at the start of the new days. But it seems that Nordeus has chosen to 'force' users to spend pack or tokens, which indirectly mean buy tokens and/or complete offers.

    As a serious user of this game, I have contributed a lot in terms of buying tokens, making good suggestions and so on.
    If ever serious users quit this game because of the unacceptable things happening in this game, there will be only one responsible party - Nordeus - for having deliberately programmed such things or for not having fixed such things. Take into consideration that this game is supposed to be a source of entertainment (not a main source of annoyance or worry), and when people are satisfied with it, they will likely continue to 'reward' you by buying tokens. If not, they will quit this game or will stop buying tokens and/or stop any other contribution that they can make.
    You are 100% right!!
    I returned to play the game last season without knowing much about it so most matches my players were lower than dark green condition. However I didn't get any injuries (maybe one) but this season I was shocked by the number of injuries.
    It was really good that nordeus removed injuries from training system but I don't know what happened to matches

    I suggest that nordeus put a maximum number of injuries at the same time (for example 2 injuries per team)
    The game became a source of annoyance instead of being a source of entertainment

  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by Medo zalata View Post
    You are 100% right!!
    I returned to play the game last season without knowing much about it so most matches my players were lower than dark green condition. However I didn't get any injuries (maybe one) but this season I was shocked by the number of injuries.
    It was really good that nordeus removed injuries from training system but I don't know what happened to matches

    I suggest that nordeus put a maximum number of injuries at the same time (for example 2 injuries per team)
    The game became a source of annoyance instead of being a source of entertainment
    Based on observations, when you return (re-activate your team) or when a new account has been opened, the first season will be very encouraging. Very few injuries, and also your team will perform very well relative to its quality, as if this team has an internal hidden temporary boost. But, things will start to turn sour in season 3 or so for new accounts and in season 2 for re-activated accounts. You will start to have 'troll results' and a lot of injuries. This is no longer a coincidence. It is a more likely that it is a business strategy or ploy. They encourage you and get you addicted, and then they profit from your addiction later. This can compared to casino games or drug dealers. I think that some things have gone over the limits concerning this game. When a user has spent some money in this game in a season, there is no need to 'force' this user to buy more and more in this same season either by making his team suffer a lot of injuries, especially to key players or players that cover positions that will likely to be needed in future games, or to make his team suffer significant drops in form or have 'troll' results (concerning some matches, mostly likely referred to as 'troll' here by users of this forum, I tell you that it seems that no matter what you do as manager, you won't win or go through to the round concerned despite having significant superiority in quality and tactics; the only way that you will win or go through this round is when you have extreme superiority in quality - as high as 180% - and the opponent is extremely inferior in quality compared to yours). This is not acceptable. This is called being greedy.

    All this consolidates some points that were in my review for this game last year (2015) including the following:
    • fun (but only in the beginning);
    • excessive injuries from matches despite keeping players in good condition and using squad rotation when needed.

    .
    Last edited by Tactician; 04-25-2016 at 12:22 PM.
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