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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by hell_storm2004 View Post
    I always use high press! Fatigue is not an issue. Got 1.5K rests available. Ads to add to condition. And most of the time i target two trophies in any given season. League being the highest priority.
    using condition bonus doesn't mean that at the end of the game, your players gonna have less condition loss (like the opposite - when you use high pressing or mtm marking, you 're loosing more condition after the game).
    After some time during the game, the players have some penalty in performance because their fatigue.
    The condition bonus, reduce this penalty.
    That's why I prefer to use it in the second half, with the combination of high press. & mtm.
    Of course there is always a random factor in calculations of the game, which some times totally ignores the condition of the players.
    Many old managers had the experience, after two games in a row (the 2nd after 3 hours) and not being able to switch the team or to give greens, to see that they won the 2nd game with a very good performance, with their players being in yellow-red condition.
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  2. #2
    Apprentice The_Savage_1's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    using condition bonus doesn't mean that at the end of the game, your players gonna have less condition loss (like the opposite - when you use high pressing or mtm marking, you 're loosing more condition after the game).
    After some time during the game, the players have some penalty in performance because their fatigue.
    The condition bonus, reduce this penalty.
    That's why I prefer to use it in the second half, with the combination of high press. & mtm.
    Of course there is always a random factor in calculations of the game, which some times totally ignores the condition of the players.
    Many old managers had the experience, after two games in a row (the 2nd after 3 hours) and not being able to switch the team or to give greens, to see that they won the 2nd game with a very good performance, with their players being in yellow-red condition.
    are you sure about this? I frequently play whole games using only condition bonus and also frequently play whole games never using condition bonus and it seems to me that you lose less condition after the game using the condition bonus. obviously, there are other factors like man to man/zonal and pressing but i would be surprised if the condition bonus has no effect on condition loss after the game. admittedly, when using condition bonus i usually combine that with zonal and low press and when not using condition bonus i usually use man to man and occasionally high press but even still i believe condition bonus has an effect on condition loss after the game. i could be wrong though, as i've never paid close attention, just what i've assumed from observation.

  3. #3
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    Quote Originally Posted by nikolgiorgos View Post
    using condition bonus doesn't mean that at the end of the game, your players gonna have less condition loss (like the opposite - when you use high pressing or mtm marking, you 're loosing more condition after the game).
    After some time during the game, the players have some penalty in performance because their fatigue.
    The condition bonus, reduce this penalty.
    That's why I prefer to use it in the second half, with the combination of high press. & mtm.
    Of course there is always a random factor in calculations of the game, which some times totally ignores the condition of the players.
    Many old managers had the experience, after two games in a row (the 2nd after 3 hours) and not being able to switch the team or to give greens, to see that they won the 2nd game with a very good performance, with their players being in yellow-red condition.
    I meant condition as in fatigue. Not the condition bonus.