31 games behind, 5 more to play - 8 injuries so far in the season, 29 days, 3.63 days per injured player... and I have 22 players squad... 4 of 8 players were injured in a game, and I also got 4...
Liked On: 10-13-2014, 02:39 PM
There are two types of players in this games: fast trainers (you get them for tokens from Youth Academy) and "flops", free YA players... The highest SP gain of fast trainers = the lowest SP gain +...
Liked On: 10-13-2014, 02:01 PM
I believe that friendlies consume less condition than official matches, but players also gain less SP... And ratings don't decide average gain of players, stars do... The more stars a player gets,...
Liked On: 10-13-2014, 02:00 PM
Ratings have nothing to do with condition... Just did an experiment in official game... 2nd column is fitness, 3rd is rating, 4th is starting condition and 5th is condition after the game 31060
Liked On: 10-13-2014, 02:00 PM
8-12 and 9-13... so range for both teams was 8-13... It seems that range for official game is 16-26%, and for friendlies is half of it... I wonder if SP gain range in friendlies is half of SP gain...
Liked On: 10-13-2014, 01:59 PM
Dyslexia lol, I read: Is this the highest skill progress... :cool:
Liked On: 10-13-2014, 01:59 PM
I believe mentality and tactics decide amount of player condition loss (CA and pressing, attack focus, arrows). I almost always play CA down both flanks, and my wingers lose the most condition per...
Liked On: 10-13-2014, 01:59 PM
nope, the highest skill I saw is for the fastest trainer (3-star player), 303... It would be even higher if that player was 1-star... P.S. The fastest trainers have game SP gain range: 5-star:...
Liked On: 10-13-2014, 01:59 PM
Mate... if those who spend money should win EVERY game vs. weaker teams, then what's the point of playing it? Then it should be like, official result 3-0 for token buyer, next... :rolleyes: Thats not...
Liked On: 10-13-2014, 01:59 PM
No need to... it happens in every game, so its regular issue... Final result, after the game is important...
Liked On: 10-13-2014, 01:58 PM
Dat's cuz yer heid is in Poland awready lol :D
Liked On: 10-13-2014, 01:58 PM
Mate... if those who spend money should win EVERY game vs. weaker teams, then what's the point of playing it? Then it should be like, official result 3-0 for token buyer, next... :rolleyes: Thats not...
Liked On: 10-13-2014, 01:24 PM
8-12 and 9-13... so range for both teams was 8-13... It seems that range for official game is 16-26%, and for friendlies is half of it... I wonder if SP gain range in friendlies is half of SP gain...
Liked On: 10-13-2014, 01:13 PM
Dyslexia lol, I read: Is this the highest skill progress... :cool:
Liked On: 10-13-2014, 01:05 PM
8-12 and 9-13... so range for both teams was 8-13... It seems that range for official game is 16-26%, and for friendlies is half of it... I wonder if SP gain range in friendlies is half of SP gain...
Liked On: 10-13-2014, 12:58 PM