Quote Originally Posted by Buffs Mad View Post
The average rate a player gains sp is his rate. There is no difference to that anywhere afaik. If your player averages 3% per 1 condition over 30 competitive matches and 30 training sessions then he'll get the same average over a long period in friendlies.

The difference between friendlies and competitive matches is the condition consumed - friendlies consume on average less condition.

I've not seen any evidence to suggest there is a ratings multiplier on gain. I've never really looked to see if there is a difficulty multiplier for friendlies either.

Additionally, I've not seen the level of starting condition affect sp gain. If a player has enough condition to complete the training/match he'll get his expected gain (subject to variation)................IMO.
I believe that friendlies consume less condition than official matches, but players also gain less SP... And ratings don't decide average gain of players, stars do... The more stars a player gets, gain range gets lower... If a 4-star player gets skill progress 16-26 / 32-52 / 48-78 / 112-182 for all three types of training and official match, as a 5-star player he will get less than that (15-25 / 30-50 / 45-75 / 105-175 SP)