Just to be precise, maybe there is a possible scenario about this .Raise of the players has absolutely nothing to do with their rates.
Like the veterans players know and the newer have read, there are some “grey zones” in some issues of the game, like :
Arrows – it affects the game but in which way ? How about if you put red arrows on your wingers and what if your opponent has blue arrows in his DR-DL. How much % does this affect ?
Win bonus : It affects the performance but how much % at which level bonus ?
And how about if your opponent also has a bonus.
Well, the scenario is that if a player is qualified to get +100 after a game maybe this is the number for a rate of 5. If this player get 6, he ‘ll have +101, if 8 >+103 but this % is insignificant and it’s devoured by the roll dice.
I disagree about that. Actually I have a trick for this. My team has about 10-12 young players, 1 agent/scout and the rest 4*-5* veteran players. At min. 45’-55’ I can recognize who may be the MoM (man of the match) or at least to know those 2-3 nominations from the (positive) comments. This is more usual for my defenders because if a have a winger or a ST with goals and assists he is No 1 nominate.On the wider note of 'involvement', a player doesn't get high ratings and consume more condition if he is more involved.
So if that player is one of my veterans who it’s very possible to be sold at the end of the season, I make a sub. on him, he loose his chance to be MoM, so the title and the extra skill point from this is going to a young player.
Of course it must be an easy game against a week opponent in the league or in groups of CH.L.
I don’t know about higher lv 8*-9* players but I believe that friendlies are more useful for them than power training. If someone have info, please post.