Raise of the players has absolutely nothing to do with their rates.
Just to be precise, maybe there is a possible scenario about this .
Like the veterans players know and the newer have read, there are some “grey zones” in some issues of the game, like :
Arrows – it affects the game but in which way ? How about if you put red arrows on your wingers and what if your opponent has blue arrows in his DR-DL. How much % does this affect ?
Win bonus : It affects the performance but how much % at which level bonus ?
And how about if your opponent also has a bonus.

Well, the scenario is that if a player is qualified to get +100 after a game maybe this is the number for a rate of 5. If this player get 6, he ‘ll have +101, if 8 >+103 but this % is insignificant and it’s devoured by the roll dice.

On the wider note of 'involvement', a player doesn't get high ratings and consume more condition if he is more involved.
I disagree about that. Actually I have a trick for this. My team has about 10-12 young players, 1 agent/scout and the rest 4*-5* veteran players. At min. 45’-55’ I can recognize who may be the MoM (man of the match) or at least to know those 2-3 nominations from the (positive) comments. This is more usual for my defenders because if a have a winger or a ST with goals and assists he is No 1 nominate.
So if that player is one of my veterans who it’s very possible to be sold at the end of the season, I make a sub. on him, he loose his chance to be MoM, so the title and the extra skill point from this is going to a young player.
Of course it must be an easy game against a week opponent in the league or in groups of CH.L.


I don’t know about higher lv 8*-9* players but I believe that friendlies are more useful for them than power training. If someone have info, please post.