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Thread: Skill progress

  1. #31
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    Quote Originally Posted by t11_fan View Post
    Should we count "refresh" bonus in match at half time? I'm sure you have noticed that players get some condition points at half time, I think it is between 5 and 10%.
    No need to... it happens in every game, so its regular issue... Final result, after the game is important...
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  2. #32
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    Quote Originally Posted by Buffs Mad View Post
    I'd guess that yes it will be half'ish because if SP gain is predominately rate and condition.......
    But I have a question.

    At what point in my life did I start typing predominately instead of predominantly? >.< That's twice recently I've noticed that. O.o

  3. #33
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    Quote Originally Posted by Steppenwolf View Post
    Mate... if those who spend money should win EVERY game vs. weaker teams, then what's the point of playing it? Then it should be like, official result 3-0 for token buyer, next... Thats not happening in real life either... In this game there are good and bad players... and, if you buy a bad player and tank him expecting to play great, trust me, it wont happen... Stars mean nothing, great players always play great and flops always play rubbish...
    @Sørenfc I understand your anger, but it happens to everyone, that is not only your problem. I agree with Steppenwolf...
    Look at real life football, it is enough to remember recent World Cup in Brazil (has anyone though Costa Rica or Algeir would go through group stage?) or look at Machester City results in CL in last seasons (they couldn't reach group stage although they spend so much money)
    T11 is only game that has flaws, but winning every match is hard to expect. It can happen, but not that often. I managed to win league with 26-0-0 statistic.

  4. #34
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    Quote Originally Posted by Buffs Mad View Post
    But I have a question.

    At what point in my life did I start typing predominately instead of predominantly? >.< That's twice recently I've noticed that. O.o
    Dat's cuz yer heid is in Poland awready lol
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  5. #35
    Greek Forum Moderator nikolgiorgos's Avatar
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    Hi my friends. Raise of the players has absolutely nothing to do with their rates. Vahid, that's for you to study

    Skill progress-4-league-games-test-3.jpg

    what we can see is that my GK who has always rates betwen 5-6, max 7 has good rates cause of his good training factor.
    HULK (with red line) had a very steady raise with rates of 7 & 8 and with a MoM
    NEYMAR with (yellow line) had a difference in raise with rates 7 & 8
    SILVA (purple) had the lower raise with the better rate
    Muller (green line) with rate of 6 had bigger raise than a rate of 7
    Last edited by nikolgiorgos; 10-13-2014 at 08:31 PM.
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  6. #36
    Greek Forum Moderator nikolgiorgos's Avatar
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    Attachment 31102

    ok, little bigger picture ...
    Those results are fom 4 recent league games
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  7. #37
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    Quote Originally Posted by nikolgiorgos View Post
    Attachment 31102

    ok, little bigger picture ...
    Those results are fom 4 recent league games
    Just a point. When I say rates its training rates I'm talking about not ratings.

  8. #38
    Greek Forum Moderator nikolgiorgos's Avatar
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    no, because his skill progress in a match takes into account what rating he got in that game. If he had a bad game he wont progress as much
    I'm talking about this, the second post, of RJ.

    No...There is no difference......
    Sid was right.

    The percent gain will not change either you play friendly or regular match
    the % yes, the quantity 'll change

    friendlies against stronger team
    pointless, just loose 1 blue
    Well, my regular habit is to train young guys and play old guys
    yes because young players can power train but for older players or slow trainers it's uselles. If I have a safety in red packs, I put 2-3 fast trainers to play 2 gameswith the risk of injury.

    A competition game is 70% average gain in training progress
    from my results in a competion game (L/Ch.L./Cup doesn't matter) a fast trainer has about the same results with a practice match training in 3 bars. An older has bigger raise in an off.match.
    In friendly game has about 50-70% less raise but in analogy less of condition.

    players who gain 8-9 rating burns more condition and gain more sp
    about the first, I didn't have strong evidence, the second no.

    Generally good rating players get more gain because they are more involve in the game hence they burn more condition...
    No, rate has to do with more involving at the game but nothing to do with gain. Usually expensive (1st class) norgens are faster trainers (so get more gain) and good players.
    I believe that friendlies consume less condition than official matches, but players also gain less SP
    agree 100% adding that dificulty of the game/opponent/competition is irrelative.
    The only change I noticed because it happened to all the players of my team, was in an extra time+penalties, where I had an extra 30% for everybody.
    Last edited by nikolgiorgos; 10-13-2014 at 10:10 PM.
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  9. #39
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    That's me in the clear then

  10. #40
    Greek Forum Moderator nikolgiorgos's Avatar
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    Attachment 31105

    On the left, is the results after a friendly game (yesterday). It's just from view of training section.(2 or 3 bars has nothing to do with matches).
    On the right is the results after my CH.L. semi, today. I marked with colours some players to see the %. It's very similar. You can compare it also with the results of the 4 games in league. In the corner, down and left, it's the record at training/practice match/3 bars , of my player, my GK from academy. Thankfully it's not true that gain has to do with rates because most of the time he's drinking coffee under his goal posts, watching his teamates playing ball. That's why he usually get's 5, max 6.
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