Quote Originally Posted by Steppenwolf View Post
I believe that friendlies consume less condition than official matches, but players also gain less SP... And ratings don't decide average gain of players, stars do... The more stars a player gets, gain range gets lower... If a 4-star player gets skill progress 16-26 / 32-52 / 48-78 / 112-182 for all three types of training and official match, as a 5-star player he will get less than that (15-25 / 30-50 / 45-75 / 105-175 SP)
Yep, thats what I say too. SP is about rate and condition. (And similarly I saw a variability in gains from high to low of around 60% I think it was.)

On the wider note of 'involvement', a player doesn't get high ratings and consume more condition if he is more involved. A player who is more involved will consume more condition - if that involvement is doing good things he'll get higher ratings but he can also be heavily involved doing bad things and get a low rating. So be aware of the type of involvemt - some players put a lot of effort into being bad (and still make good gains ). (Also some players can do the eye catching things, get good ratings but use less condition.)