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Thread: Reduce the Scouts price, 50T again like before

  1. #1
    Spanish Forum Moderator khris's Avatar
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    Reduce the Scouts price, 50T again like before

    I'm not agree with the new prices for the scouts... and less if we count that the players can not work as we need/want...

  2. #2
    Elite Tactician's Avatar
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    The price will be more acceptable if they make the the scout players costing 54-69 tokens better. For example:
    the speed in gaining skill points is significantly increased with increase in token value;
    the lower limit age is decreased, up to 17 years old with increase in token value;
    more guarantee that the player will not flop.

    May be they should add another list, for e.g special young talent, where the players are much younger, already have a 6 star rating and have better training potential.
    Gert Funck and nikolgiorgos like this.

  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    I want to add here that it's not only the price of a scout/list player. Even if the price 'll be set to 50T, most of the times, I really can find a good player to buy. Giving 50T for
    a player who has only one position like ML ?, AMR ? DR ?
    a player who is over 24 y.o. ? (and slow as a turtle ?)
    a player who has a special ability, useless (like penalty specialist ) or corner specialist ?
    a player who has low quality for a 6* player ?
    Here is the list I have now. Even if the price was 50T, there is no one really attractive to buy
    * I don't use DML,DMR
    I would really love to give 69T but if I could "order" the player I like (as in real football it's working -
    "bring me a AML/ML with sudden strike sa, Q88 or Q89, 22-23 y.o."
    Reduce the Scouts price, 50T again like before-bad-scouts.jpg
    khris, Tactician and TheAdix like this.
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  4. #4
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    I want to add here that it's not only the price of a scout/list player. Even if the price 'll be set to 50T, most of the times, I really can find a good player to buy. Giving 50T for
    a player who has only one position like ML ?, AMR ? DR ?
    a player who is over 24 y.o. ? (and slow as a turtle ?)
    a player who has a special ability, useless (like penalty specialist ) or corner specialist ?
    a player who has low quality for a 6* player ?
    Here is the list I have now. Even if the price was 50T, there is no one really attractive to buy
    * I don't use DML,DMR
    I would really love to give 69T but if I could "order" the player I like (as in real football it's working -
    "bring me a AML/ML with sudden strike sa, Q88 or Q89, 22-23 y.o."
    Click image for larger version. 

Name:	bad scouts.jpg 
Views:	36 
Size:	68.4 KB 
ID:	48163
    Custom ordered players... that would be great, but it would make the game too easy for some people.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    I want to add here that it's not only the price of a scout/list player. Even if the price 'll be set to 50T, most of the times, I really can find a good player to buy. Giving 50T for
    a player who has only one position like ML ?, AMR ? DR ?
    a player who is over 24 y.o. ? (and slow as a turtle ?)
    a player who has a special ability, useless (like penalty specialist ) or corner specialist ?
    a player who has low quality for a 6* player ?
    Here is the list I have now. Even if the price was 50T, there is no one really attractive to buy
    * I don't use DML,DMR
    I would really love to give 69T but if I could "order" the player I like (as in real football it's working -
    "bring me a AML/ML with sudden strike sa, Q88 or Q89, 22-23 y.o."
    Click image for larger version. 

Name:	bad scouts.jpg 
Views:	36 
Size:	68.4 KB 
ID:	48163
    And thats why I simplify the game an just use 3 types of players, DC's/MC's/ST's and no a DMR, DML, ML, AMR LOL because as more MC's you have, 6 in ma case more easy is to find one that is well proggrammed...

    But this season I don't know what happens... I have many Nords, and a ST scout as sub'... and they really don't work,,, the usual 11 are all old players that can be all reaired in 2-3 seasons and I am not capable now to find new effective players...
    Maybe, looking that my usual 11 is perfect the game control this factor too, and for the same reason we can not have 3-4-5 players with 9 as ratings in every match.....

    Well retirning to the main theme, now, we have loads of scouts, and too expansive... the best option (and more if the market is complicated) are the Negotiations....
    Scout list have to be like before as Ive said and in the place of all these players include 7* of 80T maybe..

    LOL

  6. #6
    Elite Tactician's Avatar
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    The scout section seems to be more for lazy, impatient, rich people who wants to have a good team and win something quickly without doing much work. Having lots of money, being lazy and impatient, he avoids the transfer market and the training required; he buys a whole squad from the scout section, puts a decent formation, orders, automatic substitution and so on, and he sits and watches his team winning most of the games.
    Entertainment for him, and lots of money for Nordeus.

    The scout section might be for rich but busy people too.

    Also, the scout section might be a sort of trap for some people, especially beginners. The players there, having an eye-catching extra star (orange star) as compared to the ones available on the transfer market seduce them and tempt them to buy tokens.

    May be the people at Nordeus 'targeted' such people. That is probably why the scout section has little use for some of us here.
    Last edited by Tactician; 06-27-2015 at 08:14 PM.

  7. #7
    Elite Tactician's Avatar
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    Today, I have already lost around 40 tokens in bidding. May be the scout area is more useful than I thought.

  8. #8
    VIP t11_fan's Avatar
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    Sorry, but in my opinion even 50T is too much. Scouts are not cost-effective, that is why even token-rich players avoid them.
    I have enough tokens to buy few scouts, but I would never spend tokens on them.
    Gert Funck likes this.
    Ex top eleven player


  9. #9
    VIP Buffs Mad's Avatar
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    For me, minimum of 15Q to next star, age, 'mega-balance' attributes, SA randomness etc means there is more wrong with Scout Market players than just token price. Even the Cash price for a Scout market player for me next season will be the same as MV cap on TM.

    Older, cast-off, lagging Scouts can be great '1-season wonder' buys from the TM who retain their resale value so I hope there are still enough people around buying them.

    The Scout Market is a click to buy service - no waiting like other mechanisms.

    I'd much prefer a 'build a Scout' service.
    Last edited by Buffs Mad; 06-28-2015 at 11:08 AM.
    khris and Gert Funck like this.

  10. #10
    Moderator ModeratorRomania's Avatar
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    I think before the prices were better, 69 tokens for a scout is to much I think.



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