How do you want the league draws? that's the question you have to answer here.
Let's try to have a place to see different viewpoints to try to have the perfect formula.
Let's talk about factors to determine how the leagues have to be done and so.
:)
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How do you want the league draws? that's the question you have to answer here.
Let's try to have a place to see different viewpoints to try to have the perfect formula.
Let's talk about factors to determine how the leagues have to be done and so.
:)
I am not a fan of this system. I would like more even a random list. Why inactive teams should win leagues and good managers not?
In my league this season for exemple 12/14 are active and good/very good teams and only 7 of us will promote to next level.
Only 1 good team will win and only 3 teams will get a nice trophy (1-3places).
Is nice to have a good competition but putting so many good teams in 1 league when you know there are some inactive leagues full of inactive teams is sad.
I don't wanna be rude or something (to players) but I don't like to see 3 stars team winning league when some good managers 5,6,7 stars who are really playing this game are ending on 4th place...
I'm at level 15 and have a 68.7Q team in my champions league group. 1*Q range is 74 and below, so this player is starting several 1* players. The sheer presence of a team like that is a little ridiculous. Another team in the group is abandoned.
The average quality of the champions league shouldn't be lower than the average quality of the league!
Going back to the random draw system is one way to fix the problem.
If they don't do this; weight the leagues differently, so stronger leagues get more bids than weaker leagues.
As I started and looking my League, now that Nordeus changed the system, I will suggest my own idea as usual.
Ok here my League:
Attachment 50681
I don't know why but this time there are lots of low Quality teams. Inclusive x2 double accounts lol....
I've lost ma 1st match 4-0 because I'm tanking. August is August, bro' but if I decide fight for it I have the 15th League Title.... between the League or my summer, my summer lol
Now let's suggest my formula, based in the CL style, by Pots (pot 1,2,3 and 4 or A to H or substitutive lol) to separate the teams depending of some factors.
So my formula, now that I'm drinking a cup of milk+chocolate and I'm meditating is;
A: ranking of all the level teams.
B: Divide, actives, and no actives.
C: No actives/abandoned, to same Leagues.
Then teams are counted and number of posible leagues too.
D: POT A 5* to +,
3 per league as much as this can be posible and the leagues that have these teams have the better ranked, when this factor is collapsed, in the rest of League groups 1 per league .
E: POT B 4*
Leagues with x3 5*+, = 4* x3 in everyone of these groups till the total = 2 per the rest of groups ( so till collapses 3 x group)
F: POT C 3*
Leagues with 5*+x3, 3* x3 till collapse, then 2.
G: POT D
1*-2* + no actives will complete the groups.
So, basically, this method will divide intentionally between 2 groups, competitive-non competitive leagues.
To try to stay in a competitive group, we need to create a 5* o team between day 1-2.
Ok then is posible too do a ranking and add some % of the better teams in a % of the total League groups to create the same idea, but using the ranking of quality, and always to give us the option to have more chances to stay in a competitive league preparing a team between the days 1-2. With that we say our intention to the game.
Hope the idea is explained a little bit, I understand that maybe say x3 5* is something that can be not "full correct" due the variety of situations in the different levels, but as I've added the same system can be created using a ranking of quality and adding the teams in the leagues to create a % of competitive groups intentionally.
aaahoy. lol
Edited: Inclusive we can do a group of abandoned +1* to reduce groups....
Edited again:... inclusive the 2* can go with the non actives +1* to reduce inclusive more the groups....
LOL
3rd edit? wait.
The league should be balanced.
2 high quality teams, 1 medium-high quality team, 4-5 medium quality teams and the rest can be mid-low and low quality teams. Quality should be relative to the level concerned.
There will be competition for 1st place, 2nd place, 3rd place, 4th place and for promotion. Those users that have a mid-low or low quality team can improve their team and obtain promotion or they can play with their current team, not promote and they will have a better opportunity next season as they will have an increase in quality. This is good for non-token buyers also.
drifters should be renegated, so they dont stock pile as deadweight in leagues
Assuming that no one has any friends.......1 option would be to rank teams by T11 average Q then draw, randomly, 4 teams from the top 4/14ths, 4 from the bottom 4/14ths and 6 from the middle chunk.
To accomodate friends you'd need to have to count them in the range that they would have accoupied if they weren't friends. *clear as mud*
But ofc stand by for all the complaints from ppl with teams who can't compete :p
maybe the server barrier is the biggest issue, to make my point i have pinked the teams I am pooled with again and again and again
Attachment 50708
It becomes a bit redundant and monotone to play against the same teams. Although not possible I would like to see mixes across servers to make more variations to gameflow
I prefer pure random drawing. It is the fairest method.
I don't resist other creative methods to make league drawing fair. However, in my opinion, for any methods, teams drawn to strong league should be compensated with higher sponsorship and ticket prize. This is similar to real world. For example, both English Premier League and Scottish Premier League are top tier leagues in Europe. But their teams obtain different amount of sponsoring.
Different managers have different demands. It is impossible to find a perfect league drawing methods that every manager loves. Some managers like trophies and want to draw in weak leagues. Some managers have already won enough titles and want challenges of strong leagues. Some managers want to manipulate to make every league balance with strong & weak teams. There is no perfect solution.
In fact, I like the challenge in leagues I participated in last 3 or 4 seasons. The qualities of the teams are similar. Almost every managers in my league is active. They may not attend but will make changes. Every league match is meaningful. Most match results are not easy to predict.
However, in such arrangement, some good teams of active managers ranked low in league, and even could not get league prize nor promote. At the same time, some weak teams which just reached 3 star qualities won in much lower quality league and might get the same amount of league prize. This is clearly not fair.
Random drawing would be suitable if there were seedings. That is, an appropriate number of teams are randomly drawn from each of specifically made groups of teams. Groups can be labeled as high quality, medium-high quality, medium quality, medium-low quality and low quality, where the quality is relative to the level concerned.
Ofc we also need to consider the population effect. Nordeus are in effect, it would appear, trying to create a no-easy ride system and by the same Token (pun intended) everyone has a chance.
Just because someone has a 3* team doesn't mean they are not casually spending tokens too and they don't need to be rewarded by the choice of an endless battle for progression....or walk. ;)
Like Tactician said, "2 high quality teams, 1 medium-high quality team, 4-5 medium quality teams and the rest can be mid-low and low quality teams". This formula would be much better for active users putting time and money into their team. Its understandable that lower quality teams want to win trophies but in order to do so, they have to put the effort into their team. Its not fair to managers investing in their teams, only to lose to lower quality, inactive managers. So in my opinion the above statement would be the best outcome, and more sensible.
Ok, good that we share ideas lol
Now the next idea is to know the system used by Nordeus, then we have to writte the problems that this have by our viewpoint... but this can be done only if we know how they do the draws...
And then as the draws can (probably lol) be adjusted lets try to say one per one the problem, and suggest solutions.
One of the problems are for some managers the abandoned teams, for example, thats why I suggested to put these in the same group of league, then as in my opinion "exist the option" that the game can read out intention, the game can create + competitive, and less competitive leagues intentionally.
Other options are ofc. do it balanced, I always when managed OMA leagues tryed to do groups of 5-6-7 to assure promotion for all and a hard fight for CL spots.
So perfectly this is an option, priority to a interesting fight for 6-7 teams can be another way.
Let's try to have more opinions to have a good thread for the mods lol
i want to out quality everyone in my league by at least 5. give me the abandoners i'll take the easy league win and promotion all the time. i can also use my B team for these game, which allows me to use my A team on cup and CL :D
The previous (random) system was ok.
My good mix is 4-5 active good teams, 4-5 medium teams (but able to do "damage" in some games) and 4-5 low q teams but not abandoned. Those teams with 33 y.o. players, playing in random positions, crippling players, giving domination in some teams or just a typical 3-0 to others must stay in the fridge or in a league strictly with those teams.
I don't understand (or don't want to be to suspicious :rolleyes:) why they change the league system.
The complains about the league was very few while all the managers are complaining about the Cup draw.
Such league is really meaningless. However, I don't think it is easy to confirm if a team is abandoned at season beginning. As long as the teams have been managed within about 30 days (I forgot the exact period) at the season beginning, they should still be considered as active team. If they became abandoned within the season, they could not be kicked out of those leagues.
I agree that those weak leagues comprising of abandon teams is a problem for drawing similar quality team together. That's why I prefer pure random drawing over this method.
As I remember, league drawing was basically random but friends are tended to be group together in same league. There were some managers complaining that their leagues comprised of teams stronger than the others. Because of grouping of friends together, average qualities of some leagues are higher than the others, and I heard a few complaints about unfair league drawing. I could not remember any manager expressed desire to group similar quality teams in the same league. Probably some managers did but I did not note this. Otherwise, it should be the decision of Nordeus to make leagues with more severe competition so as to stimulate use of tokens.
Personally, I accept different methods of drawings so far I noticed. I just hope league prize or sponsorship will reflect average qualities of the league to make the arrangement fairer.
my league is almost equaled in average teams. The problem comes in cup playing vs one team level 36.
Also comment that the average team sometimes deceives, a few teams of my league have players from 189 quality and not reach that average because they have other players with 180 quality.
Attachment 50773
I remember when Beckstar invited (as friends) managers with high Q teams and played together, Buffs did the same too, but nothing else.Quote:
I could not remember any manager expressed desire to group similar quality teams in the same league
Friends must be the first priority and must be clear that if you get invited by a strong team, next season you 'll play with him, so if don't want, just unfriend him.
Honestly, I don't think the variance in qualities in this league is large. The highest quality team is over 10Q higher than the weakest one. I involved in leagues which comprises of teams within 2 or 3Q at season beginning in the past.
But it is true that strength of teams are not fully affected by team average qualities. For example, the strength of starters or tactics may make the difference when the difference in qualities is not large.
also remember some posts saying that
I won 5-6-7 or so leagues in a row, isn't it getting harder later ?
but this was for show of. If you want competitive games, play as a 35T, with the sources of the game only.
Why buying or farming then ? :p