Quote Originally Posted by LeManiaque View Post
There are some things I will think about more, maybe don't agree with.

But I like this idea, what if after you finish drill training, or running alongside it, there is a similar "path" for training formation or strategies. It kind of exists because advancing drills can be seen as specialization for your strategy; Khris focusing on physical drills and 1000% speed dream is perfect example. I also think skill points after each match might be distributed in a way that reinforces each player's role in the formation it was used in the match.
Khris focusing on physical drills and 1000% speed dream

Khristmas dream

About this point, Ive to say that, I am no agree that this new version do not have, as the old version a limit of +20avQ distance as max. between the lower group of skills and the better of Defense-attacking-phis&mental skills...^^

I had a strategy based on train speed till 9* as 1st target and worked to win the amount of consecutive Cl's.. now this strategy by my side should be calibrated cause there are no limits and we can see some 300% speed...-.-'

But in general, I am agree too in that "can be good have teams with more personality" with it's own cards to play VS other teams, not only in formation terms as I suggest, extrapolable to other aspects as you've said,,, now for example many things are hidden, in terms of internal programming a player of 9* can be a absolute apocaliptic potatoe, but thats not bad cause is good that game wants managers doing a job of testing and this is essential, but when we talk about the tactics and "how we prepare these", and the personality of a team, maybe this can be more open, clear and developed in a logic and fun way (inside the randomnes in scenario terms).
Let's see, every year the game have news so..