I have someone in my league who tanks some games but not others. Ruining integrity of the competition.
Now why do people tank? To avoid the success punishment of minus 20% and strengthened team % for season after individually and in associations.
Reduced videos and level up competitions has seen this trend increase.
How do reduce this problem?
Encourage and reward success. Reduce association tokens. Give tokens and rest packs on sliding scale in lg 1st to 8th.
Punish failure. Introduce relegation. Reduce team %
Any other ideas?
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