The auction system needs working on as I really cant get any good players unless I spend big amounts of tokens.
The first auction system was fine (better than this one) as managers were more cautious on bids, and spent less tokens.
But, it doesn't mean it was a flawless system, there was still things that could of been evaluated on.
Today, I spent 35+ tokens on one player, something that I would of not done on the old one.
It's the case for everyone, spending big on players.
Same goes with Negotiations, but it rarely works.
I'm thinking of a hybrid with contents from both auction and negotiations, where in every 6 hours you get to negotiate with online managers, to get instant replies from them.
I also want to scout players based on my criteria, so I could get a player that fits my tactics.
It's based of another management game, Football Manager.
Nordeus, you have to look into this, I know this system generates the goods, but make it balanced for us, where we could enjoy getting a player.
This is a system that sucks you into a spending spree without you even caring until you actually win, where you can instantly regret right after.
We should all learn from other games like FM (and player suggestions from the forum) to create the best soccer management the the mobile market.