as we are in a dead end the last days, I want to bring up again my suggestion.
The relation of training + skills + game-play.
It's an opportunity for devs to make a new training system where we can move faster the skills of the players and make it more personalized
(yes, I am a rpg games fan).
To create a monsterus defender, a DC great in defending but useless in attack.
A "machine" DMC, terrorizing oppo AMs, but with lack of attacking skills.
A "physical" ST, strong with excellent head, monster in F-K and C-K , but useless in 1 to 1.
And every manager with the tem he decides to build, to use specific orders to make his players perform good.
The orders now are to general and with no variety.
It can't be those only 7-8 orders to have the same advantage or disadvantage for all the teams.
* To enforce the rpg (role playing game) of TE, the developing of skills must be faster (without affecting the general q, for this we 'll need anyway some extra greens) so to personalize our players early in the season .