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Thread: The game I would like to play partI Training & gameplay

  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    The game I would like to play partI Training & gameplay

    Writing this at season 47, LV 38, that’s my recent short story.
    At season 35, LV30 got my 10th treble and made a break of four seasons (staying in the same LV).
    Then started again with the target of winning 10 more trebles.
    After 7 seasons, I won 6 trebles and lost one because of the CH.L. because I couldn’t watch the final and lost from an opponent -1 lv and star.
    I just follow the two most useful threads of the forum (How to win the cup & the Fast trainers) and doing a good daily management to get the 120-130 tokens and the 900 greens the games gives for free, every season.

    This season is gonna be a another repeat from previous season with a big chance to win another treble.
    The only challenge for me is the CH.L. and the finals.
    And this challenge is mostly if I ‘ll be able to watch the games as the finals are in my working hours or if I ‘ll get a troll result with a super hero opo GK.
    Gathering trophies is the only thing that motivates me.
    Formations and tactics isn’t something that gives me a challenge anymore. It’s just 4-5 basic things you must do.
    Training and player’s development also.

    I don’t know if and who of my players is good and for what reason, which characteristics.

    The game I would like to play partI    Training & gameplay-team-d7.jpg

    I have a good record so far this season but am I a good coach ?
    The game I would like to play partI    Training & gameplay-season-stats-d7.jpg

    Association games could be a criterion but there, the random factor, the roulette effect is too often.

    So the game I would like to play could must have :

    Training with drills that affect the game-play.
    The drills as they are now, have interesting setting but no effect.
    For example training my defense in “Press the play”, meaning that if I set the order “high pressing” they must go very hard to the attacker of opponent.
    “Piggy in the middle” meaning that when I set normal, middle, short passes, my team will play a tiki-taka football in the middle-field , spending time and keeping the score as it is.
    “Use your head”/”Defending crosses” meaning I ‘m training my defense to be excellent in C-K or F-K at higher ground.
    “Hold the line” meaning that I train my defenders to be very good at offside trap.
    Something similar can be with the attacking skills.

    Now, the players.
    A player must have specific skills but physical characteristics too (like the height or weight) which can fit with the system or orders I want to play.
    I must have 3-4 fast, light, intelligent defenders to play good the offside trap.
    Or must have strong, heavy, tall defenders to dominate the high ground.
    Must have fast, with good control wingers and learn them “Wing play” + “Fast counter attacks” or to have C-K/ F-K specialists, able to find the head of my tall strong attackers.
    When we train a ST in one to one, he must trying to shot and score in every game scene (specially if he is 1-1 with the GK or one defender).
    When we train him in “Pass, go and shoot” , he is trying more to cooperate with the other attackers-wingers, for example a Karim Benzema style.

    The game-play now depends from the difference in quality and luck.
    When none manager is present, 30% of results is pure luck. Still if the managers are present is too random.
    This must be reduced to minimum.
    Ok, very player has a bad day but he must understand when (or maybe why) this is happening.
    We must be able to spot the bad form of a player and morale must be the indicator of that.
    Morale must have some meaning, a bigger role. And this action of giving two packs to take morale to superb, must stop.
    We had to find other ways.

    Game calculations must count more on the characteristics of the players plus our coaching style.
    Also how well can we “read” the opponent and actions we ‘re doing during the game.

    Assistant manager could be more helpful with advice about our system or giving tips as he can spying opponents style.

    I think the game could last for longer time, maybe 12-15 min.

    The players must have more stats, like tackling, shots, defensive/attacking head-shots, goals from head/foot/F-K, mistakes as the GKs should have saves and high/low ground rushing out.

    Special abilities must have a clear impact in the game play.
    We could have more choices as that we could add more than one in our players.

    That is at the moment.
    If I ‘ll think something else, gona add it (or if you have some ideas too).
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  2. #2
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    short story please upgrade more the mechanics.the looks is good as it is for now.

    i aggree with everything.
    nikolgiorgos likes this.

  3. #3
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    No you are not a good coach, under your leadership Cruff is a bench warmer.
    Doors FC likes this.

  4. #4
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by texhorn60 View Post
    No you are not a good coach, under your leadership Cruff is a bench warmer.
    no, he is the JORDI CRUYFF, the son of JOHAN CRUYFF who didn't have the talent of his father - lol
    (https://en.wikipedia.org/wiki/Jordi_Cruyff)

    This was my JOHAN CRUYFF
    The game I would like to play partI    Training & gameplay-sell-cryff.jpg
    Doors FC likes this.
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  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    as we are in a dead end the last days, I want to bring up again my suggestion.
    The relation of training + skills + game-play.
    It's an opportunity for devs to make a new training system where we can move faster the skills of the players and make it more personalized
    (yes, I am a rpg games fan ).
    To create a monsterus defender, a DC great in defending but useless in attack.
    A "machine" DMC, terrorizing oppo AMs, but with lack of attacking skills.
    A "physical" ST, strong with excellent head, monster in F-K and C-K , but useless in 1 to 1.

    And every manager with the tem he decides to build, to use specific orders to make his players perform good.

    The orders now are to general and with no variety.
    It can't be those only 7-8 orders to have the same advantage or disadvantage for all the teams.

    * To enforce the rpg (role playing game) of TE, the developing of skills must be faster (without affecting the general q, for this we 'll need anyway some extra greens) so to personalize our players early in the season .
    Last edited by nikolgiorgos; 04-13-2018 at 07:01 PM.
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    the thing is to eliminate the fast upgrade of the young (alien) players.to make the players count until older age.
    maybe this could be an addition or exception to what you suggest.

  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    Friendly games

    We have an issue about friendly games the last month -
    relative threads
    https://forum.topeleven.com/top-elev...ts-18-y-o.html
    https://forum.topeleven.com/top-elev...w-exploid.html

    but not gonna mention about mutants. This is a part from the posts above.
    the problem is that the schedule of my friends is full of friendly games.
    Also that many managers don't want their (game) friends to organize friendlies vs their (usually weaker) teams.
    I remember when started the game 4 years ago, after few months I created a secondary account so to be able to play anytime I want a friendly game (for testing or money) without bothering any game friend.

    So
    1) I suggest a manager to be able to use Mourinho's team for friendlies.
    For doing that, the manager will also have the control of Mou team, to set them in a formation (and orders) he wants so to make the tests.
    Also to be able to choose the quality of Mou's team. From an easy one, 60%, 80%, 100%, 120%, 140% the tough one.
    There can be different prizes too.

    2) If a manager wants to play vs one of his friends, the other team will play with the quality of the relative lv of the managers (like in asso games).
    So we can play competitive vs our friends from different levels.
    IImaestroII and khris like this.
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  8. #8
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    Let's be honest training is a joke and waste of time. You lose your investment within 30 days. Just once spend $50 dollars for training. It will be gone in thirty days and if you win the treble, yawn, who knows, someone you don't know in Russia or USA.