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Thread: Please Tell Us Your Top 5 Issues

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  1. #1
    Newbie
    Join Date
    May 2013
    Posts
    7
    Quote Originally Posted by Ihor Malkone View Post
    1. Player's form during live matches [ALL PLATFORMS]. While you stress that watching live matches adds more control of the game this can become a 'trap' since I don't actually see the form which a player shows during the game. Several times I made substitution of one of two MCs on the pitch. Then, only when the game is over I could see that I actually substituted a player who showed from like 7-8 while I left on the pitch another MC who showed form 5-6... It would be very useful to make claimed control over the game if I could see the players form during the match, e.g during match break after first 45 minutes, or even better if during the whole match near each member of the squad which is shown

    2. Multiple games squad setup [ALL PLATFORMS]. Currently I can setup my squad only for nearest match [ALL PLATFORMS]. And if I have no possibility to change the squad after the match ends than next match will also be featuring the same squad. It would be useful to have possibility to setup squad for next 2-3 games.

    3. Setup future resting between 2 games [ALL PLATFORMS]. If I have 2 games with 1 hour interval and I have no possibility to login between the matches not only I will play with the same squad but also I will play with tired squad. Would be great to have following option - I use 11 rests at once to order resting 20% of each player involved in the game

    4. Statistics for each player [ALL PLATFORMS]. Currently there are stats for played matches, player of the match, goals, goal-leading passes and cards. This is OK for forwards but goals and passes are useless goalkeeper and defenders. Better keep for everybody 3 common items: played matches, player of the match, cards. But make other 2 items depending on players position: ST, AMC, AMR, AML - goals and goal-leading passes; MC, ML, MR - count of completed (successful) passes, accuracy rate - % of successful passes among all passing attempts; DMR, DML, DMC, DC, DL, DR - count of duels that he won, winning rate - % of won duel among all his defending duels. GK - count of saves, count of goals conceded. And it would be really great to have this statistic not only as a sum for all games in Leage, CL and Cup, but also to see this for each player for the latest played match (whatever was the competition). I understand you'll need to solve issue with players who has 2-3 positions of different type - in this case you gather stats e.g. for 4 position items, but you show 2 of them according to position of the player in last game. For example, in case MC+DMC you gather: a) count of completed (successful) passes, b) accuracy rate - % of successful passes among all passing attempts; c) count of duels that he won, d) winning rate - % of won duel among all his defending duels. And you show a+b if in last game players position was MC, in case he plays one game on position DMC you show after that c+d until he will be played on position MC again.

    5. History of latest League matches of my Champions League opponents [ALL PLATFORMS]. I cannot see the history of league matches of my CL opponent on any play-off stage. While you stress that it is important for me to know as much about my opponent as possible, for my league opponents I can check their latest matches to see players form on different positions so I can adjust my formation. But for CL opponent I can only check their CL games history which is not very up-to-date, if he bought new players or if his old players shown bad from in latest League game - I cannot see this and adjust my formation.

    Thank you for considering these suggestions.

    Ihor FC team,
    level 6

    Now I wanna change my issue#5:
    5. HEALING INJURIES [ALL PLATFORMS] Why the hell you make it possible to heal injured player straight after he got injured? PLease better make it possible to heal injured player only on 3rd day after injury. Reason? In my league there are opponents who use only 11 players all the time, some don't have even 2nd goalkeeper. While I tend to behave like in real life - try to rotate the players to substitute injured, face poor match form from time to time because of players being rotated and etc, there opponents who just use the same 11 each match with healing injured players straight after injury and these player show high match form each match because they play each match on the same position with the same partners in the same formation (such is the logic of the game I suppose).
    For me - I hate using healing packs because it is something ridiculous and fake and has nothing in common with real life where teams can do nothing to prevent loosing their players due to injuries. While in real life you never can use the same squad every single match in this game with healing packs you can do this all the time. Is this what you mean by "Manage your club where skill does matter" ? Which skills - of using healing-packs ?
    Thanks

  2. #2
    Newbie
    Join Date
    Oct 2013
    Posts
    2
    Good time people
    Take the opportunity to see the matches of friends who play on a different server, developers have long danuyu promise to solve the problem, but nothing has changed. This game is set up for a game with friends, everywhere on the site topeleven.com always write play with your friends, but due to different servers can not use this function at 100%.Combine the server or something.
    And so basically the game is super
    Sorry for my bad English

  3. #3
    Newbie
    Join Date
    Oct 2013
    Posts
    17
    Quote Originally Posted by Ihor Malkone View Post
    Now I wanna change my issue#5:
    5. HEALING INJURIES [ALL PLATFORMS] Why the hell you make it possible to heal injured player straight after he got injured? PLease better make it possible to heal injured player only on 3rd day after injury. Reason? In my league there are opponents who use only 11 players all the time, some don't have even 2nd goalkeeper. While I tend to behave like in real life - try to rotate the players to substitute injured, face poor match form from time to time because of players being rotated and etc, there opponents who just use the same 11 each match with healing injured players straight after injury and these player show high match form each match because they play each match on the same position with the same partners in the same formation (such is the logic of the game I suppose).
    For me - I hate using healing packs because it is something ridiculous and fake and has nothing in common with real life where teams can do nothing to prevent loosing their players due to injuries. While in real life you never can use the same squad every single match in this game with healing packs you can do this all the time. Is this what you mean by "Manage your club where skill does matter" ? Which skills - of using healing-packs ?
    Thanks
    With the injury problems rate we have i dont think it would be a good idea at all, some team have 3 -4 players injuried in one game this is too many injuried players if we cant heal them some team wouldnt have enough player to play a game.