Results 1 to 10 of 239
Like Tree90Likes

Thread: Please Tell Us Your Top 5 Issues

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    VIP July Fourth's Avatar
    Join Date
    Nov 2012
    Posts
    15,386
    This is what I don't like...

    1. Friendlies - We want to add friends in game for potiental supporters and not the fear of random challengers, so mutual agreement between teams should be a must.

    2. Injuries - Rate is a little too high, reduce probability by around 20-25% then you have a better and fairer balance.

    3. Scouts - Get rid of the 26-29 year olds that are lower rated on the 6* quality range, just have players that have qualities that end in 3,4,8 or 9. Most scouts are not worth 50T.

    4. Youth Players - Where are the 16-17 year olds? Also the timing of arrival of youth players is bad, I tend to get most at the end of the season and they are not worth signing for tokens since I promote every season.

    5. Game Schedules - Minimum of 1 hour between competitive fixtures (not 15 minutes), Managers need time to rethink strategy if they suddenly get an injury to an important player before the next competitive fixture plus more time to make changes to their line-up and add any needed boosters to players.
    Last edited by July Fourth; 06-21-2013 at 05:02 PM.
    Francesko901 and Cat Harrison like this.
    *Retired From Top Eleven*

  2. #2
    Newbie
    Join Date
    Mar 2013
    Posts
    31
    1) I agree 100% with Friendlies issue - MUTUAL AGREEMENT SHOULD BE A MUST!

    2) It is nowhere explained how game mechanism works. Why? What is the weight of skills of players (only number of stars matter? exact number matters? is it important for defenders to have good attacking skill?) What is the weight of special skill (e.g. if a player have the skill free kick specialist, how does it improve his probability of scoring from a free kick?)? does formation matter?

    3) according which rules do you assess players performance in the match? How it is possible, that I win 3:0 and opponents GK receives 7 and my GK (with 0 on his account!) receives mark 6?

    I understand that "equation of the game" is your know-how, but please explain generally the basic rules how this equation works. Please I want to play the game, I do not want guessing how did you construct the equation.