Quote Originally Posted by Flow View Post
Better training system? like what? the gk training glitch? yea i like that one but not with the friendlies abuse, not only bad for honest casual manager but for the system too (game engine running weird right now). im not using friendlies method but last season, i still can create 2 140% players, and save up some green for next season, all you need to do is buy the right player and click those ads.
But a 140% player with balanced skills is worthless unless you have hundreds of greens to feed him with every season.
What you need is an 80% player with white skills at 340% and grey skills at minus 1%. Associations and draw manipulation prove this.
The training system with the GK trick and the hidden restrictions in skill development has removed the ability to train players to fool the game engine.
So, for now, we're currently left with dozens of frendlies being played by teams trying to get or keep white skills above 300%, and when this "glitch" is removed Top Eleven will turn into Who Has The Biggest Wallet Eleven? (Token buyers), or Who Is Happy To Tank 4 Seasons Out Of 5 Eleven?
Currently the game is FUBAR or SNAFU (chose your acronym) and we are all being dazzled with rubbish (being polite, here) challenges.