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Thread: Friendlies fix

  1. #1
    Spanish Forum Moderator khris's Avatar
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    Friendlies fix

    -Eliminate the +4% XP MoM
    -No condition usage
    -Eliminate the Win Bonus associated to friendlies and keep it only for FAs.

    Then some people know by far my viewpoint about, edit Mou team formation and add scouts there to be tested, but these need a fix.

  2. #2
    Dreamer
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    Win bonus? Whats tat?
    To me, dont give any pack either for friendlies...
    khris likes this.

  3. #3
    Pro Nebu's Avatar
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    You mean friendlies should just be friendlies, no benefits attached.
    maloukees and khris like this.
    The Nebuchadnezzar exploring T11

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Aku Papua View Post
    Win bonus? Whats tat?
    To me, dont give any pack either for friendlies...
    In the page where you have the sponsor deal, and so, where you have the ticket prices you can set a win bonus to motivate your players.

    Is a problem at least for me that this bonus is the same for friendlies than for FAs coz I never check out before play a friendly and then I pay 16M lol

    No need for this.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    So then, you set the Nartional team for FAs and the actual FAs stuff can be redesigned to have friendly competitions.... equalizing levels ¿? hmm... cups and so....

  6. #6
    Greek Forum Moderator nikolgiorgos's Avatar
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    -Eliminate the +4% XP MoM
    -No condition usage
    you miss the point.
    Friendlies is the result, not the cause.
    The devs should fix this broken system where mutant skills affect the gameplay.
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  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    you miss the point.
    Friendlies is the result, not the cause.
    The devs should fix this broken system where mutant skills affect the gameplay.
    There's a hole in the friendlies meanwhile we can go there, do subs before the 20' and win the 4% using players without condition.... I did a varietyof suggestions like reduce the subs to 5 or maybe 3 for friendlies....

    Regarding mutansts this is a issue that comes from many updates... they existed since the non limitation in skills, or due... then the limit of 340.... then there are the FA tankers... and a training system that had holes since the beggining cause when the GK drills had to be liinked to the attributes was badly done......

    I miss the V2 really.... that time when there was a regulation between skills... now every competition is differently calibrated in terms of beatability margin, and this has been done like this because yeah, the mutants have an effect and a way to reduce its impact is allow 6-7* win 9*'s....... that simple.