We have actually a understimation for practically all players of 5* or lower. This causes a structural problem in the game wher4e these 1-2*'s are just ignored or used to manipulate the competitions.
First of all let me say that like the system works actually should not count these players in the avQ, It doesnt matter if you just have x2 9* and 12 1*s. The avq shouls be 9* in that case.
Still I think that we have seen many issues related to the lack of control in the higher AvQs and this probably is the main reason why the beatability margin has been increased, and we see -40% teams winning like we've never seen. Ive been talking about my thesis about this since the limits between attributes were removed and Im not gonna repeat this again here, my viewpoints are well known.
But the 1-2* players should be redesigned to have a important role as it should be "edit the players in our own way". Thats why I will ask to speed up their XP gaining X5 in the 1*s and x3 in the 2*s.
This can help managers to start training SAs and new positions in these players so fast, we all know that the season have 28 days and that the game have no seasons in a long term.
Still, SAs are never a guarantee and we've not managed in almost 9 years to know deeply its behavior and how they work exactly, thats why actually is like a waste of time to train a SA in a 5*+ player. The impact that this have in the player is not enough proved.
So, to resume, my 2 petitions to focuss in the lower avq side of the game and not in the higher are:
-Count AvQs of comps obviating/ignoring the 1-2*s. From a min guaranteed base of 60% in the case that a team sells all the squad of 3*+ in attempt of manipulation. Never less avq than 60.
(so -60% visible = invisible 60% min gives 2 options, ignore them and just count 60%+ players for the avq., or valorate them -low avq players- by default as 60%s always despite have 1*-2*)***
- 1* XP gaining inccreased x5 and 2* increased x3.