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Thread: Increase exponentially the training speed of 1-2*s and obviate avq

  1. #1
    Spanish Forum Moderator khris's Avatar
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    Increase exponentially the training speed of 1-2*s and obviate avq

    We have actually a understimation for practically all players of 5* or lower. This causes a structural problem in the game wher4e these 1-2*'s are just ignored or used to manipulate the competitions.

    First of all let me say that like the system works actually should not count these players in the avQ, It doesnt matter if you just have x2 9* and 12 1*s. The avq shouls be 9* in that case.


    Still I think that we have seen many issues related to the lack of control in the higher AvQs and this probably is the main reason why the beatability margin has been increased, and we see -40% teams winning like we've never seen. Ive been talking about my thesis about this since the limits between attributes were removed and Im not gonna repeat this again here, my viewpoints are well known.

    But the 1-2* players should be redesigned to have a important role as it should be "edit the players in our own way". Thats why I will ask to speed up their XP gaining X5 in the 1*s and x3 in the 2*s.

    This can help managers to start training SAs and new positions in these players so fast, we all know that the season have 28 days and that the game have no seasons in a long term.

    Still, SAs are never a guarantee and we've not managed in almost 9 years to know deeply its behavior and how they work exactly, thats why actually is like a waste of time to train a SA in a 5*+ player. The impact that this have in the player is not enough proved.

    So, to resume, my 2 petitions to focuss in the lower avq side of the game and not in the higher are:

    -Count AvQs of comps obviating/ignoring the 1-2*s. From a min guaranteed base of 60% in the case that a team sells all the squad of 3*+ in attempt of manipulation. Never less avq than 60.
    (so -60% visible = invisible 60% min gives 2 options, ignore them and just count 60%+ players for the avq., or valorate them -low avq players- by default as 60%s always despite have 1*-2*)***

    - 1* XP gaining inccreased x5 and 2* increased x3.
    Last edited by khris; 10-07-2018 at 05:55 PM.
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  2. #2
    Super Moderator PricopGeorgeCătălin's Avatar
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    Sadly I do not support this idea from various reasons:

    1. Will add extra knowledge needed. (The game should be kept as simple as possible if possible!)
    2. In theory, if you would have a "fresh" 2 stars players and you will compare him with a "fresh" 3 stars players on a race to become a 4 stars players with 3 positions and Special Ability, the 2 stars players will win which is unrealistic.
    3. These changes regarding the speed of training for 1* and 2* will literally not gonna have any impact on managers with a medium or low activity in-game.

    I know you have good intentions but we do not live in a perfect world. We live in Top Eleven world and we must be aware of this all the time.

    This idea in my opinion will make 1* and 2* players good for something only for those managers with tons of green packs or tokens, plus, regarding the manipulation, will still be possible just like now, with indeed a small improvement.
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    So, to resume,
    - There must be new training system (I hope for the 2019 version) as this system with white/grey skills and mutants is a fail

    - There must be fair draw for CH.L. and Cup, against same level teams with similar quality

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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    Sadly I do not support this idea from various reasons:

    1. Will add extra knowledge needed. (The game should be kept as simple as possible if possible!)
    2. In theory, if you would have a "fresh" 2 stars players and you will compare him with a "fresh" 3 stars players on a race to become a 4 stars players with 3 positions and Special Ability, the 2 stars players will win which is unrealistic.
    3. These changes regarding the speed of training for 1* and 2* will literally not gonna have any impact on managers with a medium or low activity in-game.

    I know you have good intentions but we do not live in a perfect world. We live in Top Eleven world and we must be aware of this all the time.

    This idea in my opinion will make 1* and 2* players good for something only for those managers with tons of green packs or tokens, plus, regarding the manipulation, will still be possible just like now, with indeed a small improvement.


    "1. Will add extra knowledge needed. (The game should be kept as simple as possible if possible!)"

    Since what day the game is clear and explains to the token buyers that draws are made using avQ? I remember a girl from Bulgaria here spending 200E.*^(not T.) per seasons and complaining cause the draw system is not explained and she faced always high avQs due the system.

    Sa's functionality neither is explained. Manipulation systems, ohh wait, and the new XP gaining is not even explained in any place, because what regulates the XP gaining, that was the main AvQ was changed and noone explained it (only me sweethearts^^ ).


    "2. In theory, ..."

    In theory 1-2* will have an advantadge that now dont have and a disadvantadge that should be don't count them in the main AvQ.

    With a market regulated in the 5*, with a min of 3 and a max of 9 is like, if we have a game, and the stars system hav -2 stars compared with now.

    So:

    1-2* would be the actual 3 and4
    Market would be at 3* and the max achievable for the players would be at 7*

    This concentrates the high avQs and the lower ones as did the cup changes, when they deleted the 50% of the participants. With 64 teams and not 128 after 40 seasons facing +4 level teams finally I faced +1 levels since then.
    Because reducing the whole margin concentrates the AvQs.

    This woul add tankers with high avQs all together in all comps and non token buyers could buy 1-2* and train them fully till they reach 3* in a maket regulated in the 5*-

    In the system based in 1-7*s and amarket in 3*s, this can be interpreted as have a 60% player which is less than 60% (we know a 1% can include -20, -100, -200% skills) so, the 1% (actual60) would allow to edit players and the market would be at 60%.

    A tanker with high avq players would increase the chances to do not face these low avq managers.
    ups editin**

    "3. These changes regarding the speed of training for 1* and 2* will literally not gonna have any impact on managers with a medium or low activity in-game. "

    Low activity managers would be able to prepare a decent squad with different SAs and roles but, with a Low avQ. "Complete Low avq squad" and the system would avoid to face them vs High avq tankers so less time, more prepared and with options to have a fair league.
    Last edited by khris; 10-07-2018 at 07:34 PM.