Results 1 to 2 of 2
Like Tree3Likes
  • 2 Post By khris
  • 1 Post By IImaestroII

Thread: Increase bonus effect to regulate the beatability margins exponentially.

  1. #1
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,334

    Increase bonus effect to regulate the beatability margins exponentially.

    Ok, let's imagine that there isn't a rollback, and we have no skill limits again, beatability margin again reduced until 30% +/- as before and the high scores as before...

    As experimental mathematic Ive been thinking in the formula that could cover the actual margin creating the same (+/-) situation as we had with all the old calibrations... and despite that I prefer the first option, as really would be the best, there could be a experiment, as the margin has been increased X2, to check out the effect of increase the training bonuses till 20%-24%...

    As it is something exponential, the beatability margin could be covered creating a effect of stabilization and giving adv' to the better AvQ team in terms of distance due the exponentiality;

    ex:

    60% vs 100% +20% we can sum to each one, = 72%% vs 120%,

    The sum gives 6+6% to the 60 (if the 60% isnt abandoned, as usually it is***) but 10+10 to the 100 due exponential effect so, somehow I believe it can work covering the actual distances and reducing the troll scores by adjusting the margin in this way.

    Please open the server 300 with that configuration to test it.^^
    Last edited by khris; 02-26-2019 at 11:35 PM.
    IImaestroII and milpol like this.

  2. #2
    Addicted IImaestroII's Avatar
    Join Date
    Jul 2017
    Posts
    506
    Would be nice to have a test server for that
    khris likes this.

    “Football is born in the brain, not in the body"