As the title say, I think it's fair and will help actives to save some boosters to manage resources differently/with more efficency.
As the title say, I think it's fair and will help actives to save some boosters to manage resources differently/with more efficency.
But does invidividual bonus matter or is it just another cosmetic thing to fool users?
Every single game aspect have a influence inside the simulation, despite that, as the scenario is factor-selective, sometimes we can't have perception of how it matters.
Condition can matter or can not.
A full 5* team vs one 50% 5* 50% 1* with the scenario simplification can give different variables. If the game select as decisive players the 5*s indie the team that have 1*s, this can win, 0-3 perfectly. If the engine does the simplification and select the 1* probably the first team that is full 5* will win 3-0 ... so, that's why I say that we are playing a puzzle game.
The scenarios are made of diffrent factors, not all the factors affecting in a different %, like condition 15%, win bonus, 8%..etc.. as this could "fix" the results and the simulation wouldn't be like this... so... morale matters? for sure, in what sense? ... honestly I found with the years Ive played many game behaviors but I never paid attention to the morale and it's influence...