We need again a limit distance between the min/max attributes in order to recovery the old Top Eleven 2014 sense where players from 8-9 stars onwards were premium players.
This lack of control in the skills just devaluate the current players we can see in the scouts lits, making them no more attractive because new managers just want to find the way to train mutants and manipulate the game.
We need again clear margins inside the game which could allow new managers to understand with a little bit of logic where are the distances where to beat the oppos.
And ofc. we need to get rid of the FA top 100 and have a real "Hall of Fame" by assigning extra points per titles owned and dont have a Top 100 with a entire community of abusers of the game lack of control and common sense.
We need to go back to the essence of the original Top Eleven which was intuitive, having close beatability margins and controlled limits between skills.
Is not posible to stay with a game, that has already eliminated the 50% of the players skills by calling them "grey skills" meanwhile the own Top Eleven season have it's own rythm, with 28 days, and a base market of 5* which sets a regular season AvQ standard, brokes all the common sense when people is just forced to play like those who abuse.
A special reminder for those with multi accounts that use the last week of Negotiations to obtain players with 200%'s and 1%'s grey skills that in reality are -160% due the system which create a simile of players that is between a mix of the Frog Gustavo and Cristiano Ronaldo.
Too we should think about the events and the influence of 9* tankers there, events could be improved and we know it, too in a sense to fit with managers real life, as we understand that we want to play a event at 100% but these 2 hours free chances are something that should be redesigned in order to allow people sleep, work, study and play so, it is the same 1 free chance every 2 hours than 4 free chances every 8 hours.
Regarding the loans Ive posted my own List of Prices and system which I'm 100% sure that if have a try inside the game will be more accepted than the one we had few days ago.
Players 200T+ shouldn't be inside the game due the own nature of the Simulator Draw system which makes the Competition draws in relation with the own team AvQ, so this puts exactly at same point a team with 90% avq and one at 140% in terms of having difficult oppo's, so, so it's overvalued a offer like for example, a 9* for a 8* "tanker" or not, for 500T+.
Prices need to be fluid to allow, any manager, despite it's AvQ team, improve in relative conditions "investing Real Money" based in the previous point, which basically say that isn't justified the value of the high AvQ players as the Comp' draw is relative and in proportion with our AvQ.
So a Tanker should be never a excuse to force a 5* manager to buy 11 players 8*'s of 600Tokens of value each one. nai nanai.
Khris-Happy New Year.